Overview
Oriental Machete
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
5,970
Faces
4,477
Textures
1
Materials
3
Size (X × Y × Z)
0.460 × 0.666 × 0.664 m

ODOL v54 · 202,243 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.460 m
size_y
0.666 m
size_z
0.664 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.784058571
geometrysphere
0.327561021
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
3
massreciprocal
0.333333343
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.40276587, -0.129873574, -0.622533262
bboxmaxposition
0.057507429, 0.536040962, 0.041059945
bboxminvisual
-0.40276587, -0.129873574, -0.622533262
bboxmaxvisual
0.057507429, 0.536040962, 0.041059945

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.009292951, 0.188062638, -0.000778997
centerofmass
-0.007849629, 0.188062638, 0.013167317
aimingcenter
-0.009292951, 0.188062638, -0.000778997

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 1,858 verts 1,133 faces 1 tex
Resolution
1
Vertices
1,858
Faces
1,133
Height
0.5591

Named selections (2)

  • blade001
  • handle001

Textures

  • dz\weapons\melee\blade\data\machete_oriental_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_oriental.rvmat
2.000 858 verts 603 faces 1 tex
Resolution
2
Vertices
858
Faces
603
Height
0.5590

Named selections (2)

  • blade002
  • handle002

Textures

  • dz\weapons\melee\blade\data\machete_oriental_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_oriental.rvmat
3.000 422 verts 297 faces 1 tex
Resolution
3
Vertices
422
Faces
297
Height
0.5590

Named selections (2)

  • blade003
  • handle003

Textures

  • dz\weapons\melee\blade\data\machete_oriental_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_oriental.rvmat
4.000 228 verts 151 faces 1 tex
Resolution
4
Vertices
228
Faces
151
Height
0.5535

Named selections (2)

  • blade004
  • handle004

Textures

  • dz\weapons\melee\blade\data\machete_oriental_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_oriental.rvmat
5.000 154 verts 99 faces 1 tex
Resolution
5
Vertices
154
Faces
99
Height
0.5535

Named selections (2)

  • blade005
  • handle005

Textures

  • dz\weapons\melee\blade\data\machete_oriental_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_oriental.rvmat
View-Pilot 1,446 verts 1,082 faces 1 tex
Resolution
1100
Vertices
1,446
Faces
1,082
Height
0.5591

Named selections (1)

  • view pilot

Textures

  • dz\weapons\melee\blade\data\machete_oriental_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_oriental.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.6359

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 972 verts 1,088 faces 1 tex
Resolution
9.999999869911E+14
Vertices
972
Faces
1,088
Height
0.6425

Textures

  • dz\weapons\melee\blade\data\machete_oriental_co.paa
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.5799

Named selections (1)

  • component01
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.5762

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class machete_oriental: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · machete_oriental 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\melee\blade\data\machete_oriental_co.paa
Materials 3
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\weapons\melee\blade\data\machete_oriental.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blade\machete_oriental.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blade\machete_oriental.p3d — use the copy button in the page header to paste it elsewhere.