Overview
Crude Machete
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
3,720
Faces
2,209
Textures
1
Materials
3
Size (X × Y × Z)
0.252 × 0.663 × 0.438 m

ODOL v54 · 113,987 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.252 m
size_y
0.663 m
size_z
0.438 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.549521267
geometrysphere
0.301865578
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
3
massreciprocal
0.333333343
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.201846555, -0.113994703, -0.412122995
bboxmaxposition
0.050264195, 0.549078941, 0.025591161
bboxminvisual
-0.201846555, -0.113994703, -0.412122995
bboxmaxvisual
0.050264195, 0.549078941, 0.025591161

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.00080882, 0.182574332, 0.00190225
centerofmass
-0.001201558, 0.182574362, 0.009798554
aimingcenter
-0.00080882, 0.182574332, 0.00190225

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,120 verts 735 faces 1 tex
Resolution
1
Vertices
1,120
Faces
735
Height
0.5606

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\machete_tactical_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_tactical.rvmat
2.000 694 verts 441 faces 1 tex
Resolution
2
Vertices
694
Faces
441
Height
0.5606

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\machete_tactical_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_tactical.rvmat
3.000 450 verts 171 faces 1 tex
Resolution
3
Vertices
450
Faces
171
Height
0.5605

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\machete_tactical_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_tactical.rvmat
4.000 290 verts 97 faces 1 tex
Resolution
4
Vertices
290
Faces
97
Height
0.5591

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\machete_tactical_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_tactical.rvmat
View-Pilot 1,120 verts 735 faces 1 tex
Resolution
1100
Vertices
1,120
Faces
735
Height
0.5606

Named selections (1)

  • lods_001

Textures

  • dz\weapons\melee\blade\data\machete_tactical_co.paa

Materials

  • dz\weapons\melee\blade\data\machete_tactical.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.5931

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 14 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
6
Height
0.6425
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.5799

Named selections (1)

  • component01
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.5736

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class machete_tactical: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · machete_tactical 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\melee\blade\data\machete_tactical_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\weapons\melee\blade\data\machete_tactical.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blade\machete_tactical.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blade\machete_tactical.p3d — use the copy button in the page header to paste it elsewhere.