Overview
Cleaver
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,378
Faces
1,122
Textures
1
Materials
3
Size (X × Y × Z)
0.133 × 0.332 × 0.249 m

CfgModels · meat_cleaver — Sections

  • zbytek

ODOL v54 · 54,712 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.133 m
size_y
0.332 m
size_z
0.249 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.274646074
geometrysphere
0.164757356
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.098000012, -0.076240405, -0.016943082
bboxmaxposition
0.035191827, 0.256000012, 0.232169971
bboxminvisual
-0.098000012, -0.076240405, -0.016943082
bboxmaxvisual
0.035191827, 0.256000012, 0.232169971

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.0313977, 0.089879796, 0.000049834
centerofmass
-0.030435216, 0.120377362, 0.000049831
aimingcenter
-0.0313977, 0.089879796, 0.000049834

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 559 verts 481 faces 1 tex
Resolution
0
Vertices
559
Faces
481
Height
0.2994

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\meat_cleaver_co.paa

Materials

  • dz\weapons\melee\blade\data\meat_cleaver.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 380 verts 315 faces 1 tex
Resolution
1
Vertices
380
Faces
315
Height
0.2994

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\meat_cleaver_co.paa

Materials

  • dz\weapons\melee\blade\data\meat_cleaver.rvmat
2.000 228 verts 173 faces 1 tex
Resolution
2
Vertices
228
Faces
173
Height
0.2994

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\meat_cleaver_co.paa

Materials

  • dz\weapons\melee\blade\data\meat_cleaver.rvmat
3.000 120 verts 91 faces 1 tex
Resolution
3
Vertices
120
Faces
91
Height
0.2986

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\meat_cleaver_co.paa

Materials

  • dz\weapons\melee\blade\data\meat_cleaver.rvmat
4.000 48 verts 28 faces 1 tex
Resolution
4
Vertices
48
Faces
28
Height
0.2982

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\meat_cleaver_co.paa

Materials

  • dz\weapons\melee\blade\data\meat_cleaver.rvmat
Geometry 5 verts 4 faces 0 tex
Resolution
9999999827968
Vertices
5
Faces
4
Height
0.3123

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.3057
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.3322

Named selections (1)

  • component01
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.3007

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class meat_cleaver: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · meat_cleaver 1
  • zbytek
Textures 1
  • dz\weapons\melee\blade\data\meat_cleaver_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\weapons\melee\blade\data\meat_cleaver.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blade\meat_cleaver.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blade\meat_cleaver.p3d — use the copy button in the page header to paste it elsewhere.