Overview
- LODs
- 5
- Vertices
- 1,675
- Faces
- 907
- Textures
- 1
- Materials
- 1
- Size (X × Y × Z)
- 0.094 × 0.020 × 0.022 m
CfgModels · magnum_ejector — Sections
ODOL Flags 37
Size
Flags
Model
Mass
Map
Bounds
Centers
ByteIndices
Level of Detail 5
0.000 656 verts 365 faces 1 tex
Named selections (1)
Textures
dz\weapons\pistols\magnum\data\magnum_co.paa
Materials
dz\weapons\pistols\magnum\data\magnum.rvmat
Named properties (1)
| Name | Value |
|---|---|
| autocenter | 0 |
1.000 361 verts 177 faces 1 tex
Named selections (2)
Textures
dz\weapons\pistols\magnum\data\magnum_co.paa
Materials
dz\weapons\pistols\magnum\data\magnum.rvmat
Named properties (1)
| Name | Value |
|---|---|
| autocenter | 0 |
View-Pilot 656 verts 365 faces 1 tex
Named selections (1)
Textures
dz\weapons\pistols\magnum\data\magnum_co.paa
Materials
dz\weapons\pistols\magnum\data\magnum.rvmat
Named properties (1)
| Name | Value |
|---|---|
| autocenter | 0 |
Geometry 0 verts 0 faces 0 tex
Memory 2 verts 0 faces 0 tex
Other named selections (1)
Named properties (1)
| Name | Value |
|---|---|
| autocenter | 0 |
model.cfg
class CfgSkeletons
{
class ejector_rotation
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"extractor", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class magnum_ejector: Default
{
SkeletonName = "ejector_rotation";
Sections[] =
{
"extractor",
"cylinder"
};
class Animations
{
class Rotate_Ejector
{
type = "Rotation";
source = "rotate_ejector";
selection = "extractor";
axis = "cylinder_axis";
sourceAddress = "AnimLoop";
minValue = "0";
maxValue = "1";
angle0 = "0";
angle1 = "-6.2831855";
};
};
};
};
CfgSkeletons · ejector_rotation 1
| Bone | Parent |
|---|---|
| extractor | — |
CfgModels · magnum_ejector 2
Textures 1
dz\weapons\pistols\magnum\data\magnum_co.paa
Materials 1
dz\weapons\pistols\magnum\data\magnum.rvmat