Overview
magnum_ejector
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
1,675
Faces
907
Textures
1
Materials
1
Size (X × Y × Z)
0.094 × 0.020 × 0.022 m

CfgModels · magnum_ejector — Sections

  • extractor
  • cylinder

ODOL v54 · 50,827 bytes · Skeleton bones: 1 · Sections: 2

ODOL Flags 37

Size

size_x
0.094 m
size_y
0.020 m
size_z
0.022 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.09186729
geometrysphere
0
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.091835007, -0.009976052, -0.011157174
bboxmaxposition
0.002391018, 0.010149956, 0.011157203
bboxminvisual
-0.091835007, -0.009976052, -0.011157174
bboxmaxvisual
0.002391018, 0.010149956, 0.011157203

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
4
geometry
3
geometryfire
3
geometryview
3
Level of Detail 5
0.000 656 verts 365 faces 1 tex
Resolution
0
Vertices
656
Faces
365
Height
0.0201

Named selections (1)

  • extractor

Textures

  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
1.000 361 verts 177 faces 1 tex
Resolution
1
Vertices
361
Faces
177
Height
0.0201

Named selections (2)

  • cylinder
  • extractor

Textures

  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
View-Pilot 656 verts 365 faces 1 tex
Resolution
1100
Vertices
656
Faces
365
Height
0.0201

Named selections (1)

  • extractor

Textures

  • dz\weapons\pistols\magnum\data\magnum_co.paa

Materials

  • dz\weapons\pistols\magnum\data\magnum.rvmat

Named properties (1)

Name Value
autocenter 0
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0

Other named selections (1)

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgSkeletons
{
	class ejector_rotation
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"extractor", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magnum_ejector: Default
	{
		SkeletonName = "ejector_rotation";
		Sections[] =
		{
			"extractor",
			"cylinder"
		};
		class Animations
		{
			class Rotate_Ejector
			{
				type = "Rotation";
				source = "rotate_ejector";
				selection = "extractor";
				axis = "cylinder_axis";
				sourceAddress = "AnimLoop";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-6.2831855";
			};
		};
	};
};
CfgSkeletons · ejector_rotation 1
BoneParent
extractor
CfgModels · magnum_ejector 2
  • extractor
  • cylinder
Textures 1
  • dz\weapons\pistols\magnum\data\magnum_co.paa
Materials 1
  • dz\weapons\pistols\magnum\data\magnum.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\pistols\magnum\proxy\magnum_ejector.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\pistols\magnum\proxy\magnum_ejector.p3d — use the copy button in the page header to paste it elsewhere.