Overview
LODs
4
Vertices
2,511
Faces
2,643
Textures
3
Materials
4
Size (X × Y × Z)
0.101 × 0.066 × 0.174 m

ODOL v54 · 102,706 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.101 m
size_y
0.066 m
size_z
0.174 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.102424577
geometrysphere
0.057123039
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0.5
massreciprocal
2
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.002524352, -0.034062527, -0.086087778
bboxmaxposition
0.098177887, 0.032143593, 0.088192321
bboxminvisual
-0.002524352, -0.034062527, -0.086087778
bboxmaxvisual
0.098177887, 0.032143593, 0.088192321

Centers

boundingcenter
0, 0, 0
geometrycenter
0.048971191, 0.000159174, -0.000087354
centerofmass
0.048971191, 0.000159174, -0.000087354
aimingcenter
0.048971191, 0.000159174, -0.000087354

ByteIndices

memory
3
geometry
2
geometryfire
2
geometryview
2
Level of Detail 4
1.000 2,373 verts 2,567 faces 3 tex
Resolution
1
Vertices
2,373
Faces
2,567
Height
0.0430

Named selections (5)

  • barrel
  • bullet
  • camo_shell
  • gas
  • zbytek

Textures

  • #(argb,8,8,3)color(0.743137,0.778431,0.987647,0.05,ca)
  • dz\weapons\ammunition\data\40mm_grenade_co.paa
  • dz\weapons\explosives\data\grenade_chemgas_co.paa

Materials

  • dz\weapons\ammunition\data\40mm_grenade_3.rvmat
  • dz\weapons\explosives\data\grenade_chemgas.rvmat
  • dz\weapons\explosives\data\lensglass_chem.rvmat
3.000 126 verts 70 faces 2 tex
Resolution
3
Vertices
126
Faces
70
Height
0.0425

Named selections (3)

  • bullet
  • camo_nose
  • camo_shell

Textures

  • dz\weapons\ammunition\data\40mm_grenade_co.paa
  • dz\weapons\explosives\data\grenade_chemgas_co.paa

Materials

  • dz\weapons\ammunition\data\40mm_grenade_3.rvmat
  • dz\weapons\explosives\data\grenade_chemgas.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0411

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.0662

Other named selections (2)

model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 40mm_grenade_ChemGas_SingleRound: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · 40mm_grenade_ChemGas_SingleRound 0

No Sections in model.cfg.

Textures 3
  • #(argb,8,8,3)color(0.743137,0.778431,0.987647,0.05,ca)
  • dz\weapons\ammunition\data\40mm_grenade_co.paa
  • dz\weapons\explosives\data\grenade_chemgas_co.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_3.rvmat
  • dz\weapons\explosives\data\grenade_chemgas.rvmat
  • dz\weapons\explosives\data\lensglass_chem.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\40mm_grenade_chemgas_singleround.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\40mm_grenade_ChemGas_SingleRound.p3d — use the copy button in the page header to paste it elsewhere.