Overview
LODs
3
Vertices
209
Faces
123
Textures
1
Materials
2
Size (X × Y × Z)
0.058 × 0.013 × 0.015 m

ODOL v54 · 12,352 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.058 m
size_y
0.013 m
size_z
0.015 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.058799792
geometrysphere
0.030192966
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
0.100000009
massreciprocal
9.999999046
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
0.00000046, -0.006042098, -0.008856827
bboxmaxposition
0.058174558, 0.006479139, 0.006052227
bboxminvisual
0.00000046, -0.006042098, -0.008856827
bboxmaxvisual
0.058174558, 0.006479139, 0.006052227

Centers

boundingcenter
0, 0, 0
geometrycenter
0.029166339, -0.000201528, 0.000050065
centerofmass
0.029166335, -0.000201528, 0.000050066
aimingcenter
0.029166339, -0.000201528, 0.000050065

ByteIndices

geometry
2
geometryfire
2
geometryview
2
Level of Detail 3
1.000 182 verts 110 faces 1 tex
Resolution
1
Vertices
182
Faces
110
Height
0.0111

Named selections (4)

  • bullet
  • camo
  • round
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\vss_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\vss_mag.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 19 verts 7 faces 1 tex
Resolution
2
Vertices
19
Faces
7
Height
0.0123

Named selections (4)

  • bullet
  • camo
  • round
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\vss_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\vss_mag.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0117

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 9x39_SingleRound: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · 9x39_SingleRound 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\attachments\magazine\data\vss_mag_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\attachments\magazine\data\vss_mag.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\9x39_singleround.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\9x39_SingleRound.p3d — use the copy button in the page header to paste it elsewhere.