Overview
LODs
9
Vertices
2,310
Faces
2,072
Textures
1
Materials
1
Size (X × Y × Z)
0.038 × 0.422 × 0.814 m

CfgModels · arrow_composite — Sections

  • zbytek

ODOL v54 · 74,511 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.038 m
size_y
0.422 m
size_z
0.814 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.786894381
geometrysphere
0.404708028
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
3
massreciprocal
0.333333343
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.016579032, -0.398489118, -0.027392089
bboxmaxposition
0.021790847, 0.023168355, 0.786251307
bboxminvisual
-0.016579032, -0.398489118, -0.027392089
bboxmaxvisual
0.021790847, 0.023168355, 0.786251307

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000074592, 0.000526662, 0.376661032
centerofmass
0.000074593, 0.000526662, 0.376661062
aimingcenter
0.000074592, 0.000526662, 0.376661032

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 737 verts 694 faces 1 tex
Resolution
0
Vertices
737
Faces
694
Height
0.0304

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\arrow_composite_co.paa

Materials

  • dz\weapons\projectiles\data\arrow_composite.rvmat
1.000 546 verts 496 faces 1 tex
Resolution
1
Vertices
546
Faces
496
Height
0.0304

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\arrow_composite_co.paa

Materials

  • dz\weapons\projectiles\data\arrow_composite.rvmat
2.000 198 verts 128 faces 1 tex
Resolution
2
Vertices
198
Faces
128
Height
0.0298

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\arrow_composite_co.paa

Materials

  • dz\weapons\projectiles\data\arrow_composite.rvmat
3.000 57 verts 30 faces 1 tex
Resolution
3
Vertices
57
Faces
30
Height
0.0298

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\arrow_composite_co.paa

Materials

  • dz\weapons\projectiles\data\arrow_composite.rvmat
View-Pilot 737 verts 694 faces 1 tex
Resolution
1100
Vertices
737
Faces
694
Height
0.0304

Textures

  • dz\weapons\projectiles\data\arrow_composite_co.paa

Materials

  • dz\weapons\projectiles\data\arrow_composite.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0318

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.4217

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0318

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0318

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class arrow_composite: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · arrow_composite 1
  • zbytek
Textures 1
  • dz\weapons\projectiles\data\arrow_composite_co.paa
Materials 1
  • dz\weapons\projectiles\data\arrow_composite.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\arrow_composite.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\arrow_composite.p3d — use the copy button in the page header to paste it elsewhere.