Overview
LODs
7
Vertices
852
Faces
647
Textures
1
Materials
1
Size (X × Y × Z)
0.366 × 0.102 × 0.575 m

ODOL v54 · 31,758 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.366 m
size_y
0.102 m
size_z
0.575 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.505484521
geometrysphere
0.258924276
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
3
massreciprocal
0.333333343
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.312134981, -0.050404727, -0.070993647
bboxmaxposition
0.053614292, 0.051696099, 0.504191041
bboxminvisual
-0.312134981, -0.050404727, -0.070993647
bboxmaxvisual
0.053614292, 0.051696099, 0.504191041

Centers

boundingcenter
0, 0, 0
geometrycenter
0.00009145, 0.000645687, 0.223799631
centerofmass
0.000091451, 0.000645687, 0.223799646
aimingcenter
0.00009145, 0.000645687, 0.223799631

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
0.000 501 verts 435 faces 1 tex
Resolution
0
Vertices
501
Faces
435
Height
0.0259

Textures

  • dz\weapons\projectiles\data\bolt_co.paa

Materials

  • dz\weapons\projectiles\data\bolt.rvmat
1.000 226 verts 144 faces 1 tex
Resolution
1
Vertices
226
Faces
144
Height
0.0259

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\bolt_co.paa

Materials

  • dz\weapons\projectiles\data\bolt.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 88 verts 44 faces 1 tex
Resolution
2
Vertices
88
Faces
44
Height
0.0259

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\bolt_co.paa

Materials

  • dz\weapons\projectiles\data\bolt.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0389

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 13 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
6
Height
0.0519
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1021

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1021

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class bolt_biggame: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · bolt_biggame 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\projectiles\data\bolt_co.paa
Materials 1
  • dz\weapons\projectiles\data\bolt.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\bolt_biggame.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\bolt_biggame.p3d — use the copy button in the page header to paste it elsewhere.