Overview
LODs
2
Vertices
1,747
Faces
1,895
Textures
3
Materials
3
Size (X × Y × Z)
0.068 × 0.066 × 0.174 m

CfgModels · tracer_40mm_grenade_ChemGas — Sections

  • bullet

ODOL v54 · 70,115 bytes · Skeleton bones: 2 · Sections: 1

ODOL Flags 34

Size

size_x
0.068 m
size_y
0.066 m
size_z
0.174 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.087455228
geometrysphere
0.087455228
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.034089815, -0.03310306, -0.087140054
bboxmaxposition
0.034089815, 0.03310306, 0.087140054
bboxminvisual
-0.034089815, -0.03310306, -0.087140054
bboxmaxvisual
0.034089815, 0.03310306, 0.087140054

Centers

boundingcenter
0.004477788, -0.000959467, 0.001052272
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
1
Level of Detail 2
1.000 1,743 verts 1,895 faces 3 tex
Resolution
1
Vertices
1,743
Faces
1,895
Height
0.0407

Named selections (1)

  • bullet

Textures

  • #(argb,8,8,3)color(0.743137,0.778431,0.987647,0.05,ca)
  • dz\weapons\ammunition\data\40mm_grenade_co.paa
  • dz\weapons\explosives\data\grenade_chemgas_co.paa

Materials

  • dz\weapons\ammunition\data\40mm_grenade_3.rvmat
  • dz\weapons\explosives\data\grenade_chemgas.rvmat
  • dz\weapons\explosives\data\lensglass_chem.rvmat
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.0662

Other named selections (1)

model.cfg
class CfgSkeletons
{
	class Skeleton_DZbullet
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"bullet_rot", "",
			"bullet", "bullet_rot"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tracer_40mm_grenade_ChemGas: Default
	{
		SkeletonName = "Skeleton_DZbullet";
		Sections[] =
		{
			"bullet"
		};
		class Animations
		{
			class bullet_orient
			{
				type = "Rotation";
				source = "time";
				selection = "bullet";
				axis = "orient";
				minPhase = "0";
				maxPhase = "0.001";
				minValue = "0";
				maxValue = "0.001";
				angle0 = "-1.5707964";
				angle1 = "-1.5707964";
			};
			class bullet_rot
			{
				type = "Rotation";
				source = "time";
				selection = "bullet";
				axis = "bullet";
				sourceAddress = "AnimLoop";
				minPhase = "0";
				maxPhase = "0.3";
				minValue = "0";
				maxValue = "0.3";
				angle0 = "0";
				angle1 = "-6.2831855";
			};
		};
	};
};
CfgSkeletons · Skeleton_DZbullet 2
BoneParent
bullet_rot
bullet bullet_rot
CfgModels · tracer_40mm_grenade_ChemGas 1
  • bullet
Textures 3
  • #(argb,8,8,3)color(0.743137,0.778431,0.987647,0.05,ca)
  • dz\weapons\ammunition\data\40mm_grenade_co.paa
  • dz\weapons\explosives\data\grenade_chemgas_co.paa
Materials 3
  • dz\weapons\ammunition\data\40mm_grenade_3.rvmat
  • dz\weapons\explosives\data\grenade_chemgas.rvmat
  • dz\weapons\explosives\data\lensglass_chem.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\tracer_40mm_grenade_chemgas.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\tracer_40mm_grenade_ChemGas.p3d — use the copy button in the page header to paste it elsewhere.