Overview
- LODs
- 8
- Vertices
- 4,298
- Faces
- 3,981
- Textures
- 1
- Materials
- 2
CfgModels · pasgt_g — Sections
Level of Detail 8
1.000 2,496 verts 2,209 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\camohelmet_bdu_co.paa
Materials
dz\characters\headgear\data\camohelmet.rvmat
2.000 986 verts 1,010 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\camohelmet_bdu_co.paa
Materials
dz\characters\headgear\data\camohelmet.rvmat
3.000 458 verts 428 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\camohelmet_bdu_co.paa
Materials
dz\characters\headgear\data\camohelmet.rvmat
4.000 301 verts 260 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\camohelmet_bdu_co.paa
Materials
dz\characters\headgear\data\camohelmet.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 30 verts 56 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class pasgt_g: Default
{
Sections[] =
{
"zbytek",
"camoground"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · pasgt_g 2
Textures 1
dz\characters\headgear\data\camohelmet_bdu_co.paa
Materials 2
dz\characters\headgear\data\camohelmet.rvmatdz\data\data\penetration\plastic.rvmat