Overview
Turntable preview of NBC_Gloves_g.p3d
Experimental preview — Resolution1.000 · 400 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
910
Faces
1,077
Textures
1
Materials
2
Size (X × Y × Z)
0.396 × 0.456 × 0.427 m

CfgModels · NBC_Gloves_g — Sections

  • camoground
  • zbytek

ODOL v56 · 42,875 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.396 m
size_y
0.456 m
size_z
0.427 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.424396843
geometrysphere
0.292742163
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
10
massreciprocal
0.100000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.206263721, -0.036484279, -0.256914854
bboxmaxposition
0.18938002, 0.420005262, 0.170385838
bboxminvisual
-0.206263721, -0.036484279, -0.256914854
bboxmaxvisual
0.18938002, 0.420005262, 0.170385838

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.008441851, 0.024173345, -0.043264508
centerofmass
-0.008441852, 0.024173349, -0.043264508
aimingcenter
-0.008441851, 0.024173345, -0.043264508

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 400 verts 576 faces 1 tex 2 sel
Resolution
1
Vertices
400
Faces
576
Height
0.0417

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 400 verts · 576 faces
    • camoground
    • zbytek

Named selections (2)

  • camoground 400 pts · 576 faces
  • zbytek 400 pts · 576 faces

Textures

  • dz\characters\gloves\data\nbc_gloves_grey_co.paa

Materials

  • dz\characters\gloves\data\nbc_gloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 230 verts 268 faces 1 tex 2 sel
Resolution
2
Vertices
230
Faces
268
Height
0.0408

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 230 verts · 268 faces
    • camoground
    • zbytek

Named selections (2)

  • camoground 230 pts · 268 faces
  • zbytek 230 pts · 268 faces

Textures

  • dz\characters\gloves\data\nbc_gloves_grey_co.paa

Materials

  • dz\characters\gloves\data\nbc_gloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 158 verts 136 faces 1 tex 2 sel
Resolution
3
Vertices
158
Faces
136
Height
0.0328

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 158 verts · 136 faces
    • camoground
    • zbytek

Named selections (2)

  • camoground 158 pts · 136 faces
  • zbytek 158 pts · 136 faces

Textures

  • dz\characters\gloves\data\nbc_gloves_grey_co.paa

Materials

  • dz\characters\gloves\data\nbc_gloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 78 verts 52 faces 1 tex 2 sel
Resolution
4
Vertices
78
Faces
52
Height
0.0459

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 78 verts · 52 faces
    • camoground
    • zbytek

Named selections (2)

  • camoground 78 pts · 52 faces
  • zbytek 78 pts · 52 faces

Textures

  • dz\characters\gloves\data\nbc_gloves_grey_co.paa

Materials

  • dz\characters\gloves\data\nbc_gloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0606

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 180
Memory 11 verts 6 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4198

Named selections (5)

View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1161

Named selections (1)

  • component01 8 pts · 6 faces
Fire Geometry 17 verts 27 faces 0 tex 3 sel
Resolution
6.9999999760466E+15
Vertices
17
Faces
27
Height
0.0459

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 17 verts · 27 faces
    • camoground
    • component01
    • zbytek

Named selections (3)

  • camoground 17 pts · 27 faces
  • component01 17 pts · 27 faces
  • zbytek 17 pts · 27 faces

Materials

  • dz\data\data\penetration\fabricp.rvmat
model.cfg
class CfgModels
{
	class NBC_Gloves_g
	{
		Sections[]={"camoground","zbytek"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · NBC_Gloves_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\gloves\data\nbc_gloves_grey_co.paa
Materials 2
  • dz\characters\gloves\data\nbc_gloves.rvmat
  • dz\data\data\penetration\fabricp.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\gloves\nbc_gloves_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\gloves\NBC_Gloves_g.p3d — use the copy button in the page header to paste it elsewhere.