Overview
Turntable preview of Surgical_gloves_g.p3d
Experimental preview — Resolution1.000 · 1,398 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
2,013
Faces
2,898
Textures
1
Materials
2
Size (X × Y × Z)
0.230 × 0.412 × 0.215 m

CfgModels · Surgical_gloves_g — Sections

  • camoground

ODOL v56 · 85,255 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.230 m
size_y
0.412 m
size_z
0.215 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.330483258
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.099842601, -0.328254253, -0.11419341
bboxmaxposition
0.129803002, 0.084129706, 0.100860007
bboxminvisual
-0.099842601, -0.328254253, -0.11419341
bboxmaxvisual
0.129803002, 0.084129706, 0.100860007

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,398 verts 2,208 faces 1 tex 1 sel
Resolution
1
Vertices
1,398
Faces
2,208
Height
0.0255

Named selections (1)

  • camoground 1,398 pts · 2,208 faces

Textures

  • dz\characters\gloves\data\surgical_gloves_blue_co.paa

Materials

  • dz\characters\gloves\data\surgical_gloves_g.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 332 verts 374 faces 1 tex 1 sel
Resolution
2
Vertices
332
Faces
374
Height
0.0228

Named selections (1)

  • camoground 332 pts · 374 faces

Textures

  • dz\characters\gloves\data\surgical_gloves_blue_co.paa

Materials

  • dz\characters\gloves\data\surgical_gloves_g.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 180 verts 152 faces 1 tex 1 sel
Resolution
3
Vertices
180
Faces
152
Height
0.0168

Named selections (1)

  • camoground 178 pts · 152 faces

Textures

  • dz\characters\gloves\data\surgical_gloves_blue_co.paa

Materials

  • dz\characters\gloves\data\surgical_gloves_g.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 16 verts 8 faces 1 tex 1 sel
Resolution
4
Vertices
16
Faces
8
Height
0.0139

Named selections (1)

  • camoground 16 pts · 8 faces

Textures

  • dz\characters\gloves\data\surgical_gloves_blue_co.paa

Materials

  • dz\characters\gloves\data\surgical_gloves_g.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 11 verts 12 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.3656

Named selections (5)

View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.0841

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 68 verts 132 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
68
Faces
132
Height
0.0255

Named selections (1)

  • component01 68 pts · 132 faces

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Surgical_gloves_g
	{
		Sections[]={"camoground"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Surgical_gloves_g 1
  • camoground
Textures 1
  • dz\characters\gloves\data\surgical_gloves_blue_co.paa
Materials 2
  • dz\characters\gloves\data\surgical_gloves_g.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\gloves\surgical_gloves_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\gloves\Surgical_gloves_g.p3d — use the copy button in the page header to paste it elsewhere.