Overview
Turntable preview of working_gloves_g.p3d
Experimental preview — Resolution1.000 · 430 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
751
Faces
608
Textures
1
Materials
2
Size (X × Y × Z)
0.439 × 0.389 × 0.470 m

CfgModels · working_gloves_g — Sections

  • camoground
  • zbytek

ODOL v56 · 32,239 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.439 m
size_y
0.389 m
size_z
0.470 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.386339605
geometrysphere
0.159180507
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.218857959, -0.00353946, -0.291454583
bboxmaxposition
0.219870701, 0.385080874, 0.179044709
bboxminvisual
-0.218857959, -0.00353946, -0.291454583
bboxmaxvisual
0.219870701, 0.385080874, 0.179044709

Centers

boundingcenter
0, 0, 0
geometrycenter
0.012214039, 0.026416874, -0.021227814
centerofmass
-0.005001454, 0.015532941, -0.028944585
aimingcenter
0.012214039, 0.026416874, -0.021227814

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 430 verts 342 faces 1 tex 2 sel
Resolution
1
Vertices
430
Faces
342
Height
0.0550

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 430 verts · 342 faces
    • camoground
    • zbytek

Named selections (2)

  • camoground 430 pts · 342 faces
  • zbytek 430 pts · 342 faces

Textures

  • dz\characters\gloves\data\workinggloves_yellow_co.paa

Materials

  • dz\characters\gloves\data\workinggloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 206 verts 162 faces 1 tex 2 sel
Resolution
2
Vertices
206
Faces
162
Height
0.0535

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 206 verts · 162 faces
    • camoground
    • zbytek

Named selections (2)

  • camoground 206 pts · 162 faces
  • zbytek 206 pts · 162 faces

Textures

  • dz\characters\gloves\data\workinggloves_yellow_co.paa

Materials

  • dz\characters\gloves\data\workinggloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 64 verts 36 faces 1 tex 2 sel
Resolution
3
Vertices
64
Faces
36
Height
0.0445

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 64 verts · 36 faces
    • camoground
    • zbytek

Named selections (2)

  • camoground 64 pts · 36 faces
  • zbytek 64 pts · 36 faces

Textures

  • dz\characters\gloves\data\workinggloves_yellow_co.paa

Materials

  • dz\characters\gloves\data\workinggloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 16 verts 28 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
16
Faces
28
Height
0.0550

Named selections (1)

  • component01 16 pts · 28 faces

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 180
Memory 11 verts 6 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3866

Named selections (5)

View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1069

Named selections (1)

  • component01 8 pts · 6 faces
Fire Geometry 16 verts 28 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
16
Faces
28
Height
0.0550

Named selections (1)

  • component01 16 pts · 28 faces

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class working_gloves_g
	{
		Sections[]={"camoground","zbytek"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · working_gloves_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\gloves\data\workinggloves_yellow_co.paa
Materials 2
  • dz\characters\gloves\data\workinggloves.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\gloves\working_gloves_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\gloves\working_gloves_g.p3d — use the copy button in the page header to paste it elsewhere.