Overview
Turntable preview of TraditionalSandalShoes_g.p3d
Experimental preview — Resolution0.000 · 5,074 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
10,837
Faces
9,770
Textures
1
Materials
2
Size (X × Y × Z)
0.456 × 0.412 × 0.380 m

CfgModels · TraditionalSandalShoes_g — Sections

  • camoground

ODOL v56 · 381,125 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.456 m
size_y
0.412 m
size_z
0.380 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.520896494
geometrysphere
0.252337903
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0.999999881
massreciprocal
1.000000119
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.264933378, -0.019605907, -0.221569076
bboxmaxposition
0.190882325, 0.392487943, 0.158120334
bboxminvisual
-0.264933378, -0.019605907, -0.221569076
bboxmaxvisual
0.190882325, 0.392487943, 0.158120334

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.034638882, 0.072079681, -0.0135554
centerofmass
-0.016494395, 0.056096502, -0.012404108
aimingcenter
-0.034638882, 0.072079681, -0.0135554

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 5,074 verts 4,052 faces 1 tex 1 sel
Resolution
0
Vertices
5,074
Faces
4,052
Height
0.1433

Named selections (1)

  • camoground 5,074 pts · 4,052 faces

Textures

  • dz\characters_takistan\shoes\data\traditionalsandalshoes_black_co.paa

Materials

  • dz\characters_takistan\shoes\data\traditionalsandalshoes.rvmat
1.000 2,719 verts 2,763 faces 1 tex 1 sel
Resolution
1
Vertices
2,719
Faces
2,763
Height
0.1432

Named selections (1)

  • camoground 2,719 pts · 2,763 faces

Textures

  • dz\characters_takistan\shoes\data\traditionalsandalshoes_black_co.paa

Materials

  • dz\characters_takistan\shoes\data\traditionalsandalshoes.rvmat
2.000 1,533 verts 1,560 faces 1 tex 1 sel
Resolution
2
Vertices
1,533
Faces
1,560
Height
0.1433

Named selections (1)

  • camoground 1,533 pts · 1,560 faces

Textures

  • dz\characters_takistan\shoes\data\traditionalsandalshoes_black_co.paa

Materials

  • dz\characters_takistan\shoes\data\traditionalsandalshoes.rvmat
4.000 903 verts 845 faces 1 tex 1 sel
Resolution
4
Vertices
903
Faces
845
Height
0.1424

Named selections (1)

  • camoground 903 pts · 845 faces

Textures

  • dz\characters_takistan\shoes\data\traditionalsandalshoes_black_co.paa

Materials

  • dz\characters_takistan\shoes\data\traditionalsandalshoes.rvmat
5.000 526 verts 440 faces 1 tex 1 sel
Resolution
5
Vertices
526
Faces
440
Height
0.1412

Named selections (1)

  • camoground 526 pts · 440 faces

Textures

  • dz\characters_takistan\shoes\data\traditionalsandalshoes_black_co.paa

Materials

  • dz\characters_takistan\shoes\data\traditionalsandalshoes.rvmat
Geometry 12 verts 10 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
10
Height
0.1446

Named selections (1)

  • component01 12 pts · 10 faces

Named properties (1)

Name Value
autocenter 0
Memory 5 verts 0 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.4121

Named selections (5)

View Geometry 11 verts 13 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
11
Faces
13
Height
0.1581

Named selections (1)

  • component01 11 pts · 13 faces
Fire Geometry 54 verts 87 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
54
Faces
87
Height
0.1629

Named selections (2)

  • component01 27 pts · 41 faces
  • component02 27 pts · 46 faces

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class TraditionalSandalShoes_g
	{
		Sections[]={"camoground"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TraditionalSandalShoes_g 1
  • camoground
Textures 1
  • dz\characters_takistan\shoes\data\traditionalsandalshoes_black_co.paa
Materials 2
  • dz\characters_takistan\shoes\data\traditionalsandalshoes.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters_takistan\shoes\traditionalsandalshoes_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters_takistan\shoes\TraditionalSandalShoes_g.p3d — use the copy button in the page header to paste it elsewhere.