Overview
Turntable preview of MediumTentPlacing.p3d
Experimental preview — Resolution1.000 · 2,668 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
5,647
Faces
4,349
Textures
1
Materials
2
Size (X × Y × Z)
2.398 × 1.609 × 5.160 m

CfgModels · MediumTentPlacing — Sections

  • placing

ODOL v56 · 187,852 bytes · Skeleton bones: 13 · Sections: 1

ODOL Flags 38

Size

size_x
2.398 m
size_y
1.609 m
size_z
5.160 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.385750294
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tent

Bounds

bboxminposition
-1.201235294, -0.052980322, -1.7744416
bboxmaxposition
1.196923852, 1.556385636, 3.385643959
bboxminvisual
-1.201235294, -0.052980322, -1.7744416
bboxmaxvisual
1.196923852, 1.556385636, 3.385643959

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 2,668 verts 2,233 faces 1 tex 1 sel
Resolution
1
Vertices
2,668
Faces
2,233
Height
1.5816

Named selections (1)

  • placing 2,668 pts · 2,233 faces

Textures

  • dz\gear\camping\data\tent_medium_pitched_b_co.paa

Materials

  • dz\gear\camping\data\tent_medium_pitched.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,500 verts 1,127 faces 1 tex 1 sel
Resolution
2
Vertices
1,500
Faces
1,127
Height
1.5816

Named selections (1)

  • placing 1,500 pts · 1,127 faces

Textures

  • dz\gear\camping\data\tent_medium_pitched_b_co.paa

Materials

  • dz\gear\camping\data\tent_medium_pitched.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 791 verts 567 faces 1 tex 1 sel
Resolution
3
Vertices
791
Faces
567
Height
1.5799

Named selections (1)

  • placing 791 pts · 567 faces

Textures

  • dz\gear\camping\data\tent_medium_pitched_b_co.paa

Materials

  • dz\gear\camping\data\tent_medium_pitched.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 389 verts 244 faces 1 tex 1 sel
Resolution
4
Vertices
389
Faces
244
Height
1.5635

Named selections (1)

  • placing 389 pts · 244 faces

Textures

  • dz\gear\camping\data\tent_medium_pitched_b_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 258 verts 160 faces 1 tex 1 sel
Resolution
5
Vertices
258
Faces
160
Height
1.5116

Named selections (1)

  • placing 258 pts · 160 faces

Textures

  • dz\gear\camping\data\tent_medium_pitched_b_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 21 verts 6 faces 0 tex 9 sel
Resolution
9.999999869911E+14
Vertices
21
Faces
6
Height
1.4690

Named selections (9)

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 10 verts 6 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
10
Faces
6
Height
1.0000

Named selections (4)

  • component01 1 pts
  • component02 1 pts
  • component03 8 pts · 6 faces
  • placing 10 pts · 6 faces
Fire Geometry 10 verts 6 faces 0 tex 4 sel
Resolution
6.9999999760466E+15
Vertices
10
Faces
6
Height
1.0000

Named selections (4)

  • component01 1 pts
  • component02 1 pts
  • component03 8 pts · 6 faces
  • placing 10 pts · 6 faces
model.cfg
class CfgSkeletons
{
	class MediumTent
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"body","","camonet","","inventory","","entranceo","","entrancec","","xlights","","xlights_glass_r","","xlights_glass_g","","xlights_glass_b","","xlights_glass_y","","cord_folded","","cord_plugged","","pack",""};
	};
};
class CfgModels
{
	class MediumTentPlacing
	{
		SkeletonName="MediumTent";
		Sections[]={"placing"};
		class Animations
		{
		};
	};
};
CfgSkeletons · MediumTent 13
BoneParent
body —
camonet —
inventory —
entranceo —
entrancec —
xlights —
xlights_glass_r —
xlights_glass_g —
xlights_glass_b —
xlights_glass_y —
cord_folded —
cord_plugged —
pack —
CfgModels · MediumTentPlacing 1
  • placing
Textures 1
  • dz\gear\camping\data\tent_medium_pitched_b_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\gear\camping\data\tent_medium_pitched.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\camping\mediumtentplacing.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\camping\MediumTentPlacing.p3d — use the copy button in the page header to paste it elsewhere.