Overview
Turntable preview of Mess_tin.p3d
Experimental preview — Resolution1.000 · 998 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
1,986
Faces
1,931
Textures
1
Materials
3
Size (X × Y × Z)
0.419 × 0.303 × 0.388 m

CfgModels · Mess_tin — Sections

  • zbytek

ODOL v56 · 68,538 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.419 m
size_y
0.303 m
size_z
0.388 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.49999997
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.274504572, -0.003524236, -0.096405104
bboxmaxposition
0.144556001, 0.299161732, 0.291803807
bboxminvisual
-0.274504572, -0.003524236, -0.096405104
bboxmaxvisual
0.144556001, 0.299161732, 0.291803807

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 998 verts 1,044 faces 1 tex 1 sel
Resolution
1
Vertices
998
Faces
1,044
Height
0.2032

Named selections (1)

  • zbytek 998 pts · 1,044 faces

Textures

  • dz\gear\tools\data\loot_messtin_co.paa

Materials

  • dz\gear\tools\data\loot_messtin.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 580 verts 540 faces 1 tex 1 sel
Resolution
2
Vertices
580
Faces
540
Height
0.2032

Named selections (1)

  • zbytek 580 pts · 540 faces

Textures

  • dz\gear\tools\data\loot_messtin_co.paa

Materials

  • dz\gear\tools\data\loot_messtin.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 300 verts 252 faces 1 tex 1 sel
Resolution
3
Vertices
300
Faces
252
Height
0.2023

Named selections (1)

  • zbytek 300 pts · 252 faces

Textures

  • dz\gear\tools\data\loot_messtin_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 74 verts 60 faces 1 tex 1 sel
Resolution
4
Vertices
74
Faces
60
Height
0.1972

Named selections (1)

  • zbytek 74 pts · 60 faces

Textures

  • dz\gear\tools\data\loot_messtin_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 11 verts 6 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3027

Named selections (5)

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2711

Named selections (1)

  • component01 8 pts · 6 faces
Fire Geometry 15 verts 23 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
15
Faces
23
Height
0.1980

Named selections (1)

  • component01 15 pts · 23 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Mess_tin
	{
		Sections[]={"zbytek"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mess_tin 1
  • zbytek
Textures 1
  • dz\gear\tools\data\loot_messtin_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\gear\tools\data\loot_messtin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\tools\mess_tin.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\tools\Mess_tin.p3d — use the copy button in the page header to paste it elsewhere.