Overview
Turntable preview of c_Lolium.p3d
Experimental preview — Resolution0.000 · 58 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
159
Faces
94
Textures
1
Materials
1
Size (X × Y × Z)
1.390 × 1.100 × 0.878 m

ODOL v56 · 9,047 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.390 m
size_y
1.100 m
size_z
0.878 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-0.831516862
boundingsphere
0.938906491
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.694902778, -0.549848557, -0.438851893
bboxmaxposition
0.694902778, 0.549848557, 0.438851893
bboxminvisual
-0.694902778, -0.549848557, -0.438851893
bboxmaxvisual
0.694902778, 0.549848557, 0.438851893

Centers

boundingcenter
0, 0.534525752, -0.018211111
geometrycenter
0, -0.534525752, 0.018211111
centerofmass
0, 0, 0
aimingcenter
0, -0.534525752, 0.018211111

ByteIndices

memory
5
geometry
4
geometryfire
4
geometryview
4
Level of Detail 6
0.000 58 verts 40 faces 1 tex
Resolution
0
Vertices
58
Faces
40
Height
1.0997

Textures

  • dz\plants\clutter\data\c_lolium_ca.paa

Materials

  • dz\plants\clutter\data\c_lolium.rvmat
1.000 44 verts 26 faces 1 tex
Resolution
1
Vertices
44
Faces
26
Height
1.0997

Textures

  • dz\plants\clutter\data\c_lolium_ca.paa

Materials

  • dz\plants\clutter\data\c_lolium.rvmat
2.000 36 verts 18 faces 1 tex
Resolution
2
Vertices
36
Faces
18
Height
1.0997

Textures

  • dz\plants\clutter\data\c_lolium_ca.paa

Materials

  • dz\plants\clutter\data\c_lolium.rvmat
3.000 20 verts 10 faces 1 tex
Resolution
3
Vertices
20
Faces
10
Height
1.0787

Textures

  • dz\plants\clutter\data\c_lolium_ca.paa

Materials

  • dz\plants\clutter\data\c_lolium.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

model.cfg
class CfgModels
{
	class c_Lolium
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · c_Lolium 0

No Sections in model.cfg.

Textures 1
  • dz\plants\clutter\data\c_lolium_ca.paa
Materials 1
  • dz\plants\clutter\data\c_lolium.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants\clutter\c_lolium.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants\clutter\c_Lolium.p3d — use the copy button in the page header to paste it elsewhere.