Overview
Turntable preview of c_Vaccinium.p3d
Experimental preview — Resolution1.000 · 198 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
5
Vertices
399
Faces
237
Textures
1
Materials
1
Size (X × Y × Z)
1.985 × 0.519 × 1.567 m

ODOL v56 · 16,324 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.985 m
size_y
0.519 m
size_z
1.567 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-0.995910764
boundingsphere
1.012150884
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.992552996, -0.259506464, -0.783589244
bboxmaxposition
0.992552996, 0.259506494, 0.783589244
bboxminvisual
-0.992552996, -0.259506464, -0.783589244
bboxmaxvisual
0.992552996, 0.259506494, 0.783589244

Centers

boundingcenter
0, 0.178021759, -0.036034137
geometrycenter
0, -0.178021759, 0.036034137
centerofmass
0, 0, 0
aimingcenter
0, -0.178021759, 0.036034137

ByteIndices

geometry
4
geometryfire
4
geometryview
4
Level of Detail 5
1.000 198 verts 135 faces 1 tex 1 sel
Resolution
1
Vertices
198
Faces
135
Height
0.5071

Named selections (1)

  • short_blueberry 198 pts · 135 faces

Textures

  • dz\plants\clutter\data\c_vaccinium_ca.paa

Materials

  • dz\plants\clutter\data\c_vaccinium.rvmat
2.000 133 verts 70 faces 1 tex 1 sel
Resolution
2
Vertices
133
Faces
70
Height
0.5071

Named selections (1)

  • short_blueberry 133 pts · 70 faces

Textures

  • dz\plants\clutter\data\c_vaccinium_ca.paa

Materials

  • dz\plants\clutter\data\c_vaccinium.rvmat
3.000 68 verts 32 faces 1 tex 1 sel
Resolution
3
Vertices
68
Faces
32
Height
0.4979

Named selections (1)

  • short_blueberry 68 pts · 32 faces

Textures

  • dz\plants\clutter\data\c_vaccinium_ca.paa

Materials

  • dz\plants\clutter\data\c_vaccinium.rvmat
4.000 0 verts 0 faces 0 tex
Resolution
4
Vertices
0
Faces
0
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class c_Vaccinium
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · c_Vaccinium 0

No Sections in model.cfg.

Textures 1
  • dz\plants\clutter\data\c_vaccinium_ca.paa
Materials 1
  • dz\plants\clutter\data\c_vaccinium.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants\clutter\c_vaccinium.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants\clutter\c_Vaccinium.p3d — use the copy button in the page header to paste it elsewhere.