Overview
Turntable preview of l_long_pile_b.p3d
Experimental preview — Resolution0.000 · 384 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
4
Vertices
506
Faces
505
Textures
1
Materials
1
Size (X × Y × Z)
2.585 × 0.260 × 1.200 m

ODOL v56 · 21,137 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
2.585 m
size_y
0.260 m
size_z
1.200 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-3.244071722
boundingsphere
1.427876115
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.292280078, -0.130081356, -0.600000024
bboxmaxposition
1.292280078, 0.130081356, 0.600000024
bboxminvisual
-1.292280078, -0.130081356, -0.600000024
bboxmaxvisual
1.292280078, 0.130081356, 0.600000024

Centers

boundingcenter
-0.042280078, 0.094033659, 0
geometrycenter
0.042280078, -0.094033659, 0
centerofmass
0, 0, 0
aimingcenter
0.042280078, -0.094033659, 0

ByteIndices

geometry
3
geometryfire
3
geometryview
3
Level of Detail 4
0.000 384 verts 319 faces 1 tex
Resolution
0
Vertices
384
Faces
319
Height
0.2602

Textures

  • dz\plants\clutter\data\leaves_long_b_ca.paa

Materials

  • dz\data\data\empty_nzw.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 84 verts 138 faces 1 tex
Resolution
1
Vertices
84
Faces
138
Height
0.1878

Textures

  • dz\plants\clutter\data\leaves_long_b_ca.paa

Materials

  • dz\data\data\empty_nzw.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 38 verts 48 faces 1 tex
Resolution
2
Vertices
38
Faces
48
Height
0.1751

Textures

  • dz\plants\clutter\data\leaves_long_b_ca.paa

Materials

  • dz\data\data\empty_nzw.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class l_long_pile_b
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · l_long_pile_b 0

No Sections in model.cfg.

Textures 1
  • dz\plants\clutter\data\leaves_long_b_ca.paa
Materials 1
  • dz\data\data\empty_nzw.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants\clutter\l_long_pile_b.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants\clutter\l_long_pile_b.p3d — use the copy button in the page header to paste it elsewhere.