Overview
c_cones_summer.p3d
Preview courtesy of Sam's Object Finder
LODs
3
Vertices
60
Faces
48
Textures
1
Materials
1
Size (X × Y × Z)
1.056 × 0.019 × 0.786 m

ODOL v56 · 5,549 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.056 m
size_y
0.019 m
size_z
0.786 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-1.893101215
boundingsphere
0.535395741
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
clutter

Bounds

bboxminposition
-0.528107345, -0.009425393, -0.393152297
bboxmaxposition
0.528107345, 0.009425393, 0.393152297
bboxminvisual
-0.528107345, -0.009425393, -0.393152297
bboxmaxvisual
0.528107345, 0.009425393, 0.393152297

Centers

boundingcenter
-0.011117816, 0.007368649, 0.001920655
geometrycenter
0.011117816, -0.007368649, -0.001920655
centerofmass
0, 0, 0
aimingcenter
0.011117816, -0.007368649, -0.001920655

ByteIndices

geometry
2
geometryfire
2
geometryview
2
Level of Detail 3
1.000 36 verts 36 faces 1 tex
Resolution
1
Vertices
36
Faces
36
Height
0.0189

Textures

  • dz\plants_bliss\clutter\data\c_branches_picea_ca.paa

Materials

  • dz\plants_bliss\clutter\data\c_branches_picea.rvmat
2.000 24 verts 12 faces 1 tex
Resolution
2
Vertices
24
Faces
12
Height
0.0016

Textures

  • dz\plants_bliss\clutter\data\c_branches_picea_ca.paa

Materials

  • dz\plants_bliss\clutter\data\c_branches_picea.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class c_Cones_summer
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · c_Cones_summer 0

No Sections in model.cfg.

Textures 1
  • dz\plants_bliss\clutter\data\c_branches_picea_ca.paa
Materials 1
  • dz\plants_bliss\clutter\data\c_branches_picea.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants_bliss\clutter\c_cones_summer.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants_bliss\Clutter\c_Cones_summer.p3d — use the copy button in the page header to paste it elsewhere.