Overview
Turntable preview of d_piceaabies_stumpc_dark.p3d
Experimental preview — Resolution0.000 · 1,050 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
2,454
Faces
3,157
Textures
1
Materials
2
Size (X × Y × Z)
2.088 × 1.654 × 2.139 m

ODOL v56 · 93,649 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.088 m
size_y
1.654 m
size_z
2.139 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-10
boundingsphere
1.441679001
geometrysphere
0.647293746
sbsource
ShadowVolume
shadowoffset
—
minshadow
1

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.043839455, -0.827076197, -1.069337964
bboxmaxposition
1.043839455, 0.827076197, 1.069337964
bboxminvisual
-1.043839455, -0.827076197, -1.069337964
bboxmaxvisual
1.043839455, 0.827076197, 1.069337964

Centers

boundingcenter
-0.139446467, 0.4996562, -0.104701966
geometrycenter
0.131872296, 0.003089935, 0.085675597
centerofmass
0.131872311, -0.084694371, 0.098205671
aimingcenter
0.131872296, 0.003089935, 0.085675597

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
0.000 1,050 verts 1,520 faces 1 tex
Resolution
0
Vertices
1,050
Faces
1,520
Height
1.4667

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa

Materials

  • dz\plants_sakhal\dark\data\d_picea_obovata_stump_dark.rvmat
1.000 619 verts 720 faces 1 tex
Resolution
1
Vertices
619
Faces
720
Height
1.4729

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa

Materials

  • dz\plants_sakhal\dark\data\d_picea_obovata_stump_dark.rvmat
2.000 317 verts 300 faces 1 tex
Resolution
2
Vertices
317
Faces
300
Height
1.4739

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa

Materials

  • dz\plants_sakhal\dark\data\d_picea_obovata_stump_dark.rvmat
3.000 130 verts 90 faces 1 tex
Resolution
3
Vertices
130
Faces
90
Height
1.4232

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa

Materials

  • dz\plants_sakhal\dark\data\d_picea_obovata_stump_dark.rvmat
Geometry 12 verts 15 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
15
Height
1.1070

Named selections (1)

  • component01 12 pts · 15 faces

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (8)

Name Value
canocclude 0
dammage no
shadow hybrid
sbsource explicit
prefershadowvolume 0
frequent 1
style plant
drawimportance 0.1
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.4958

Named selections (2)

Named properties (1)

Name Value
lodnoshadow 1
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0003
View Geometry 12 verts 15 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
12
Faces
15
Height
1.1070

Named selections (1)

  • component01 12 pts · 15 faces

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (1)

Name Value
damage tree
Fire Geometry 309 verts 497 faces 0 tex 24 sel
Resolution
6.9999999760466E+15
Vertices
309
Faces
497
Height
1.4585

Named selections (24)

  • component01 15 pts · 26 faces
  • component02 12 pts · 18 faces
  • component03 13 pts · 22 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 10 faces
  • component06 13 pts · 20 faces
  • component07 13 pts · 21 faces
  • component08 15 pts · 26 faces
  • component09 13 pts · 21 faces
  • component10 12 pts · 20 faces
  • component11 11 pts · 17 faces
  • component12 8 pts · 12 faces
  • component13 9 pts · 14 faces
  • component14 13 pts · 22 faces
  • component15 9 pts · 14 faces
  • component16 17 pts · 28 faces
  • component17 10 pts · 16 faces
  • component18 16 pts · 27 faces
  • component19 12 pts · 20 faces
  • component20 6 pts · 8 faces
  • component21 12 pts · 18 faces
  • component22 11 pts · 18 faces
  • component23 33 pts · 51 faces
  • component24 20 pts · 36 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class d_piceaabies_stumpc_dark
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · d_piceaabies_stumpc_dark 0

No Sections in model.cfg.

Textures 1
  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\plants_sakhal\dark\data\d_picea_obovata_stump_dark.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants_sakhal\dark\d_piceaabies_stumpc_dark.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants_sakhal\dark\d_piceaabies_stumpc_dark.p3d — use the copy button in the page header to paste it elsewhere.