Overview
Turntable preview of t_PiceaAbies_1sb_dark.p3d
Experimental preview — Resolution1.000 · 6,202 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
10,859
Faces
5,238
Textures
3
Materials
6
Size (X × Y × Z)
3.789 × 5.657 × 3.727 m

ODOL v56 · 357,258 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.789 m
size_y
5.657 m
size_z
3.727 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
1

Model

viewdensity
-1.844908237
boundingsphere
2.829116106
geometrysphere
2.084535122
sbsource
ShadowVolume
shadowoffset
—
minshadow
8

Mass

mass
4800
massreciprocal
0.000208333
armor
200
armorreciprocal
0.005

Map

maptype
1
map
small tree

Properties

class
bushhard
damage
tree

Bounds

bboxminposition
-1.894301891, -2.828373432, -1.863375664
bboxmaxposition
1.894301891, 2.828373671, 1.863375664
bboxminvisual
-1.894301891, -2.828373432, -1.863375664
bboxmaxvisual
1.894301891, 2.828373671, 1.863375664

Centers

boundingcenter
0.038810551, 1.925052404, -0.010546148
geometrycenter
-0.0337344, -0.644408345, -0.001020651
centerofmass
-0.033734404, -0.644408166, -0.001020686
aimingcenter
-0.0337344, -0.644408345, -0.001020651

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 6,202 verts 3,034 faces 2 tex
Resolution
1
Vertices
6,202
Faces
3,034
Height
4.8929

Textures

  • dz\plants_sakhal\dark\data\t_piceaabies_dark_leaves_ca.paa
  • dz\plants_sakhal\dark\data\t_piceaabies_dark_trunk_co.paa

Materials

  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_leaves.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_leaves_nofade.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_trunk.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,873 verts 1,363 faces 2 tex
Resolution
2
Vertices
2,873
Faces
1,363
Height
4.8929

Textures

  • dz\plants_sakhal\dark\data\t_piceaabies_dark_leaves_ca.paa
  • dz\plants_sakhal\dark\data\t_piceaabies_dark_trunk_co.paa

Materials

  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_leaves_nofade.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_trunk.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,714 verts 786 faces 2 tex
Resolution
3
Vertices
1,714
Faces
786
Height
4.8929

Textures

  • dz\plants_sakhal\dark\data\t_piceaabies_dark_leaves_ca.paa
  • dz\plants_sakhal\dark\data\t_piceaabies_dark_trunk_co.paa

Materials

  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_leaves_nofade.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_trunk.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 12 verts 3 faces 1 tex
Resolution
4
Vertices
12
Faces
3
Height
5.6567

Textures

  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_lod4_ca.paa

Materials

  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_lod4.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 12 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
12
Height
4.1600

Named selections (1)

  • component01 12 pts · 12 faces

Named properties (11)

Name Value
canocclude 0
dammage tree
map small tree
class bushhard
shadow hybrid
sbsource explicit
prefershadowvolume 0
frequent 1
style plant
drawimportance 0.3
canclimb 0
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.5160

Named selections (2)

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 16 verts 14 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
14
Height
3.4154

Named selections (1)

  • component01 16 pts · 14 faces
Fire Geometry 28 verts 26 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
28
Faces
26
Height
4.2156

Named selections (2)

  • component01 14 pts · 13 faces
  • component02 14 pts · 13 faces

Materials

  • dz\data\data\penetration\coniferfoliage.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class t_PiceaAbies_1sb_dark
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · t_PiceaAbies_1sb_dark 0

No Sections in model.cfg.

Textures 3
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_lod4_ca.paa
  • dz\plants_sakhal\dark\data\t_piceaabies_dark_leaves_ca.paa
  • dz\plants_sakhal\dark\data\t_piceaabies_dark_trunk_co.paa
Materials 6
  • dz\data\data\penetration\coniferfoliage.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_leaves.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_leaves_nofade.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_lod4.rvmat
  • dz\plants_sakhal\dark\data\t_piceaabies_1sb_dark_trunk.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants_sakhal\dark\t_piceaabies_1sb_dark.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants_sakhal\dark\t_PiceaAbies_1sb_dark.p3d — use the copy button in the page header to paste it elsewhere.