Overview
Turntable preview of d_BetulaPendula_stump_winter.p3d
Experimental preview — Resolution1.000 · 2,041 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
4,349
Faces
5,834
Textures
2
Materials
4
Size (X × Y × Z)
1.732 × 5.346 × 1.832 m

ODOL v56 · 171,673 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.732 m
size_y
5.346 m
size_z
1.832 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
1

Model

viewdensity
-10
boundingsphere
2.83278656
geometrysphere
2.800362825
sbsource
ShadowVolume
shadowoffset
—
minshadow
2

Mass

mass
749.999694824
massreciprocal
0.001333334
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tree

Bounds

bboxminposition
-0.865978003, -2.673042297, -0.91610235
bboxmaxposition
0.865978003, 2.673042297, 0.91610235
bboxminvisual
-0.865978003, -2.673042297, -0.91610235
bboxmaxvisual
0.865978003, 2.673042297, 0.91610235

Centers

boundingcenter
-0.027277023, 1.537020683, -0.033679664
geometrycenter
0, 0.029145479, -0.041771322
centerofmass
0.039577257, -0.232344434, -0.052427743
aimingcenter
0, 0.029145479, -0.041771322

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 2,041 verts 2,994 faces 1 tex
Resolution
1
Vertices
2,041
Faces
2,994
Height
5.1880

Textures

  • dz\plants_bliss\tree\data\betula_pendula_stump_co.paa

Materials

  • dz\plants_sakhal\winter\data\d_betula_pendula_winter_stump.rvmat
2.000 1,309 verts 1,492 faces 1 tex
Resolution
2
Vertices
1,309
Faces
1,492
Height
5.1880

Textures

  • dz\plants_bliss\tree\data\betula_pendula_stump_co.paa

Materials

  • dz\plants_bliss\tree\data\betula_pendula_stump.rvmat
3.000 511 verts 575 faces 1 tex
Resolution
3
Vertices
511
Faces
575
Height
4.9757

Textures

  • dz\plants_bliss\tree\data\betula_pendula_stump_co.paa

Materials

  • dz\plants_bliss\tree\data\betula_pendula_stump.rvmat
4.000 77 verts 71 faces 1 tex
Resolution
4
Vertices
77
Faces
71
Height
4.1472

Textures

  • dz\plants_bliss\tree\data\betula_pendula_stump_co.paa

Materials

  • dz\plants_bliss\tree\data\betula_pendula_stump.rvmat
5.000 16 verts 4 faces 1 tex
Resolution
5
Vertices
16
Faces
4
Height
5.3461

Textures

  • dz\plants_sakhal\winter\data\d_betulapendula_stump_winter_lod4_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 65 verts 110 faces 0 tex 5 sel
Resolution
9999999827968
Vertices
65
Faces
110
Height
5.0310

Named selections (5)

  • component01 16 pts · 28 faces
  • component02 16 pts · 28 faces
  • component03 7 pts · 10 faces
  • component04 12 pts · 20 faces
  • component05 14 pts · 24 faces

Named properties (9)

Name Value
canocclude 0
dammage tree
map hide
shadow hybrid
sbsource explicit
prefershadowvolume 0
frequent 1
style plant
drawimportance 0.1
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.5716

Named selections (2)

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 44 verts 76 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
44
Faces
76
Height
3.6511

Named selections (3)

  • component01 14 pts · 24 faces
  • component02 14 pts · 24 faces
  • component03 16 pts · 28 faces

Materials

  • dz\data\data\penetration\wood.rvmat
Fire Geometry 284 verts 512 faces 0 tex 14 sel
Resolution
6.9999999760466E+15
Vertices
284
Faces
512
Height
4.4442

Named selections (14)

  • component01 17 pts · 30 faces
  • component02 26 pts · 48 faces
  • component03 21 pts · 38 faces
  • component04 22 pts · 40 faces
  • component05 22 pts · 40 faces
  • component06 24 pts · 44 faces
  • component07 20 pts · 36 faces
  • component08 28 pts · 52 faces
  • component09 14 pts · 24 faces
  • component10 28 pts · 52 faces
  • component11 9 pts · 14 faces
  • component12 13 pts · 22 faces
  • component13 25 pts · 46 faces
  • component14 15 pts · 26 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class d_BetulaPendula_stump_winter
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · d_BetulaPendula_stump_winter 0

No Sections in model.cfg.

Textures 2
  • dz\plants_bliss\tree\data\betula_pendula_stump_co.paa
  • dz\plants_sakhal\winter\data\d_betulapendula_stump_winter_lod4_ca.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\plants_bliss\tree\data\betula_pendula_stump.rvmat
  • dz\plants_sakhal\winter\data\d_betula_pendula_winter_stump.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants_sakhal\winter\d_betulapendula_stump_winter.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants_sakhal\winter\d_BetulaPendula_stump_winter.p3d — use the copy button in the page header to paste it elsewhere.