Overview
d_piceaabies_stumpc_winter.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
2,466
Faces
3,161
Textures
2
Materials
4
Size (X × Y × Z)
3.267 × 2.095 × 2.957 m

ODOL v56 · 95,521 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.267 m
size_y
2.095 m
size_z
2.957 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-10
boundingsphere
1.883767962
geometrysphere
0.647293746
sbsource
ShadowVolume
shadowoffset
—
minshadow
1

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.633396029, -1.047594905, -1.478475571
bboxmaxposition
1.633396029, 1.047594905, 1.478475571
bboxminvisual
-1.633396029, -1.047594905, -1.478475571
bboxmaxvisual
1.633396029, 1.047594905, 1.478475571

Centers

boundingcenter
0.109665871, 0.279137522, -0.022818208
geometrycenter
-0.117240041, 0.223608628, 0.003791831
centerofmass
-0.117240034, 0.135824338, 0.016321914
aimingcenter
-0.117240041, 0.223608628, 0.003791831

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
0.000 1,050 verts 1,520 faces 0 tex
Resolution
0
Vertices
1,050
Faces
1,520
Height
1.4667

Materials

  • dz\plants_sakhal\winter\data\d_piceaobovata_winter_stump.rvmat
1.000 619 verts 720 faces 1 tex
Resolution
1
Vertices
619
Faces
720
Height
1.4729

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stump.rvmat
2.000 317 verts 300 faces 1 tex
Resolution
2
Vertices
317
Faces
300
Height
1.4739

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stump.rvmat
3.000 130 verts 90 faces 1 tex
Resolution
3
Vertices
130
Faces
90
Height
1.4232

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stump.rvmat
4.000 12 verts 4 faces 1 tex
Resolution
4
Vertices
12
Faces
4
Height
1.9420

Textures

  • dz\plants_sakhal\winter\data\d_piceaabies_stumpb_winter_lod4_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 12 verts 15 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
15
Height
1.1070

Named selections (1)

  • component01 12 pts · 15 faces

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (8)

Name Value
canocclude 0
dammage no
shadow hybrid
sbsource explicit
prefershadowvolume 0
frequent 1
drawimportance 0.1
style plant
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.4958

Named selections (2)

Named properties (1)

Name Value
lodnoshadow 1
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0003
View Geometry 12 verts 15 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
12
Faces
15
Height
1.1070

Named selections (1)

  • component01 12 pts · 15 faces

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (1)

Name Value
damage tree
Fire Geometry 309 verts 497 faces 0 tex 24 sel
Resolution
6.9999999760466E+15
Vertices
309
Faces
497
Height
1.4585

Named selections (24)

  • component01 15 pts · 26 faces
  • component02 12 pts · 18 faces
  • component03 13 pts · 22 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 10 faces
  • component06 13 pts · 20 faces
  • component07 13 pts · 21 faces
  • component08 15 pts · 26 faces
  • component09 13 pts · 21 faces
  • component10 12 pts · 20 faces
  • component11 11 pts · 17 faces
  • component12 8 pts · 12 faces
  • component13 9 pts · 14 faces
  • component14 13 pts · 22 faces
  • component15 9 pts · 14 faces
  • component16 17 pts · 28 faces
  • component17 10 pts · 16 faces
  • component18 16 pts · 27 faces
  • component19 12 pts · 20 faces
  • component20 6 pts · 8 faces
  • component21 12 pts · 18 faces
  • component22 11 pts · 18 faces
  • component23 33 pts · 51 faces
  • component24 20 pts · 36 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class d_piceaabies_stumpc_winter
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · d_piceaabies_stumpc_winter 0

No Sections in model.cfg.

Textures 2
  • dz\plants_bliss\tree\data\d_picea_obovata_stump_co.paa
  • dz\plants_sakhal\winter\data\d_piceaabies_stumpb_winter_lod4_ca.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\plants_bliss\tree\data\d_picea_obovata_stump.rvmat
  • dz\plants_sakhal\winter\data\d_piceaobovata_winter_stump.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants_sakhal\winter\d_piceaabies_stumpc_winter.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants_sakhal\winter\d_piceaabies_stumpc_winter.p3d — use the copy button in the page header to paste it elsewhere.