Overview
Turntable preview of stone3.p3d
Experimental preview — Resolution0.000 · 784 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
5,868
Faces
4,732
Textures
2
Materials
2
Size (X × Y × Z)
1.802 × 1.774 × 1.740 m

ODOL v56 · 165,777 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.802 m
size_y
1.774 m
size_z
1.740 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.020167589
geometrysphere
1.508696318
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.901101768, -0.887004733, -0.869964838
bboxmaxposition
0.901101768, 0.887004733, 0.869964898
bboxminvisual
-0.901101768, -0.887004733, -0.869964838
bboxmaxvisual
0.901101768, 0.887004733, 0.869964898

Centers

boundingcenter
0.059628308, 0.205605268, 0.384365857
geometrycenter
0.023862183, 0.002907544, 0.000048369
centerofmass
-0.036225248, 0.026170673, 0.050453693
aimingcenter
0.023862183, 0.002907544, 0.000048369

ByteIndices

geometry
5
geometryfire
7
geometryview
5
roadway
6
Level of Detail 8
0.000 784 verts 1,323 faces 1 tex 1 sel
Resolution
0
Vertices
784
Faces
1,323
Height
1.7740

Named selections (1)

  • sharpstone_03 784 pts · 1,323 faces

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone3\stone3.rvmat
1.000 2,073 verts 667 faces 1 tex 1 sel
Resolution
1
Vertices
2,073
Faces
667
Height
1.7690

Named selections (1)

  • sharpstone_03 2,073 pts · 667 faces

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone3\stone3.rvmat
2.000 1,059 verts 345 faces 1 tex 1 sel
Resolution
2
Vertices
1,059
Faces
345
Height
1.7582

Named selections (1)

  • sharpstone_03 1,059 pts · 345 faces

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone3\stone3.rvmat
3.000 578 verts 187 faces 1 tex 1 sel
Resolution
3
Vertices
578
Faces
187
Height
1.7582

Named selections (1)

  • sharpstone_03 578 pts · 187 faces

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone3\stone3.rvmat
4.000 204 verts 67 faces 1 tex
Resolution
4
Vertices
204
Faces
67
Height
1.7451

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone3\stone3.rvmat
Geometry 100 verts 176 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
100
Faces
176
Height
1.7494

Named selections (1)

  • component01 100 pts · 176 faces

Named properties (1)

Name Value
rock 1
Roadway 104 verts 187 faces 1 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
104
Faces
187
Height
1.7582

Named selections (1)

  • sharpstone_03 104 pts · 187 faces

Textures

  • dz\surfaces\data\roadway\stone_ext.paa
Fire Geometry 966 verts 1,780 faces 0 tex 38 sel
Resolution
6.9999999760466E+15
Vertices
966
Faces
1,780
Height
1.7740

Named selections (38)

  • component01 9 pts · 14 faces
  • component02 14 pts · 24 faces
  • component03 28 pts · 52 faces
  • component04 46 pts · 88 faces
  • component05 64 pts · 124 faces
  • component06 26 pts · 48 faces
  • component07 23 pts · 42 faces
  • component08 23 pts · 42 faces
  • component09 10 pts · 16 faces
  • component10 19 pts · 34 faces
  • component11 30 pts · 56 faces
  • component12 33 pts · 62 faces
  • component13 19 pts · 34 faces
  • component14 7 pts · 10 faces
  • component15 18 pts · 32 faces
  • component16 27 pts · 50 faces
  • component17 16 pts · 28 faces
  • component18 9 pts · 14 faces
  • component19 9 pts · 14 faces
  • component20 10 pts · 16 faces
  • component21 19 pts · 34 faces
  • component22 8 pts · 12 faces
  • component23 11 pts · 18 faces
  • component24 26 pts · 48 faces
  • component25 15 pts · 26 faces
  • component26 35 pts · 66 faces
  • component27 18 pts · 32 faces
  • component28 11 pts · 18 faces
  • component29 27 pts · 50 faces
  • component30 12 pts · 20 faces
  • component31 56 pts · 108 faces
  • component32 48 pts · 92 faces
  • component33 46 pts · 88 faces
  • component34 17 pts · 30 faces
  • component35 49 pts · 94 faces
  • component36 42 pts · 80 faces
  • component37 12 pts · 20 faces
  • component38 74 pts · 144 faces

Materials

  • dz\data\data\penetration\granite.rvmat
model.cfg
class CfgModels
{
	class stone3
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · stone3 0

No Sections in model.cfg.

Textures 2
  • dz\rocks\data\stone\stone_generic_co.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 2
  • dz\data\data\penetration\granite.rvmat
  • dz\rocks\data\stone3\stone3.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\rocks\stone3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\rocks\stone3.p3d — use the copy button in the page header to paste it elsewhere.