Overview
box_c_multi.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
358
Faces
158
Textures
2
Materials
4
Size (X × Y × Z)
2.788 × 1.355 × 1.807 m

ODOL v56 · 11,037 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
2.788 m
size_y
1.355 m
size_z
1.807 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.156797171
geometrysphere
1.790784359
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
50.000003815
massreciprocal
0.019999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.190799952, -0.076166309, -0.437797755
bboxmaxposition
1.597525358, 1.278886795, 1.36924994
bboxminvisual
-1.190799952, -0.076166309, -0.437797755
bboxmaxvisual
1.597525358, 1.278886795, 1.36924994

Centers

boundingcenter
0, 0, 0
geometrycenter
0.203362703, 0.592312336, 0.465726078
centerofmass
0.261839926, 0.454705536, 0.39914462
aimingcenter
0.203362703, 0.592312336, 0.465726078

ByteIndices

geometry
1
geometryfire
4
geometryview
3
roadway
2
Level of Detail 5
1.000 240 verts 60 faces 1 tex
Resolution
1
Vertices
240
Faces
60
Height
1.2762

Textures

  • dz\structures\furniture\decoration\box_c\data\box_c01_co.paa

Materials

  • dz\structures\furniture\decoration\box_c\data\box.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 11 verts 17 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
11
Faces
17
Height
1.3370

Named selections (1)

  • component01 11 pts · 17 faces

Named properties (3)

Name Value
autocenter 0
lodnoshadow 1
drawimportance 0.05
Roadway 16 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
4
Height
0.3195

Textures

  • dz\surfaces\data\roadway\trash_int.paa
View Geometry 11 verts 17 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
11
Faces
17
Height
1.0806

Named selections (1)

  • component01 11 pts · 17 faces

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Fire Geometry 80 verts 60 faces 0 tex 10 sel
Resolution
6.9999999760466E+15
Vertices
80
Faces
60
Height
1.2762

Named selections (10)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\plastic.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class box_c_multi
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · box_c_multi 0

No Sections in model.cfg.

Textures 2
  • dz\structures\furniture\decoration\box_c\data\box_c01_co.paa
  • dz\surfaces\data\roadway\trash_int.paa
Materials 4
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\structures\furniture\decoration\box_c\data\box.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\decoration\box_c\box_c_multi.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\decoration\box_c\box_c_multi.p3d — use the copy button in the page header to paste it elsewhere.