Overview
Turntable preview of scale.p3d
Experimental preview — Resolution1.000 · 3,883 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
8,040
Faces
9,515
Textures
2
Materials
4
Size (X × Y × Z)
0.411 × 0.973 × 0.803 m

ODOL v56 · 249,518 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.411 m
size_y
0.973 m
size_z
0.803 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.651018679
geometrysphere
0.649376094
sbsource
ShadowVolume
shadowoffset
—
minshadow
9

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.205603004, -0.486360252, -0.401568532
bboxmaxposition
0.205603004, 0.486360252, 0.401568532
bboxminvisual
-0.205603004, -0.486360252, -0.401568532
bboxmaxvisual
0.205603004, 0.486360252, 0.401568532

Centers

boundingcenter
0.002999, 0.486080766, 0.029449508
geometrycenter
-0.003453493, 0.000136763, -0.00089702
centerofmass
-0.003453493, 0.000136757, -0.000897007
aimingcenter
-0.003453493, 0.000136763, -0.00089702

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 3,883 verts 4,993 faces 2 tex
Resolution
1
Vertices
3,883
Faces
4,993
Height
0.9687

Textures

  • dz\structures\furniture\generalstore\data\scale_co.paa
  • dz\structures\furniture\generalstore\data\scale_glass_ca.paa

Materials

  • dz\structures\furniture\generalstore\data\scale.rvmat
  • dz\structures\furniture\generalstore\data\scale_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,032 verts 2,374 faces 2 tex
Resolution
2
Vertices
2,032
Faces
2,374
Height
0.9685

Textures

  • dz\structures\furniture\generalstore\data\scale_co.paa
  • dz\structures\furniture\generalstore\data\scale_glass_ca.paa

Materials

  • dz\structures\furniture\generalstore\data\scale.rvmat
  • dz\structures\furniture\generalstore\data\scale_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,119 verts 1,142 faces 1 tex
Resolution
3
Vertices
1,119
Faces
1,142
Height
0.9668

Textures

  • dz\structures\furniture\generalstore\data\scale_co.paa

Materials

  • dz\structures\furniture\generalstore\data\scale.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 525 verts 455 faces 1 tex
Resolution
4
Vertices
525
Faces
455
Height
0.9589

Textures

  • dz\structures\furniture\generalstore\data\scale_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 239 verts 171 faces 1 tex
Resolution
5
Vertices
239
Faces
171
Height
0.9652

Textures

  • dz\structures\furniture\generalstore\data\scale_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.9724

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (4)

Name Value
sbsource shadowvolume
prefershadowvolume 0
map hide
dammage no
Memory 8 verts 12 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
8
Faces
12
Height
0.9724

Named selections (1)

Named properties (4)

Name Value
sbsource shadowvolume
prefershadowvolume 0
map hide
dammage no
View Geometry 113 verts 178 faces 0 tex 12 sel
Resolution
6.0000000561644E+15
Vertices
113
Faces
178
Height
0.9634

Named selections (12)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 16 pts · 28 faces
  • component06 12 pts · 20 faces
  • component07 20 pts · 36 faces
  • component08 5 pts · 6 faces
  • component09 6 pts · 8 faces
  • component10 6 pts · 8 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
Fire Geometry 113 verts 178 faces 0 tex 12 sel
Resolution
6.9999999760466E+15
Vertices
113
Faces
178
Height
0.9634

Named selections (12)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 16 pts · 28 faces
  • component06 12 pts · 20 faces
  • component07 20 pts · 36 faces
  • component08 5 pts · 6 faces
  • component09 6 pts · 8 faces
  • component10 6 pts · 8 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class scale
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · scale 0

No Sections in model.cfg.

Textures 2
  • dz\structures\furniture\generalstore\data\scale_co.paa
  • dz\structures\furniture\generalstore\data\scale_glass_ca.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\furniture\generalstore\data\scale.rvmat
  • dz\structures\furniture\generalstore\data\scale_glass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\generalstore\scale.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\generalstore\scale.p3d — use the copy button in the page header to paste it elsewhere.