Overview
Turntable preview of radar_electronics.p3d
Experimental preview — Resolution1.000 · 6,866 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
3
Vertices
6,918
Faces
7,019
Textures
1
Materials
2
Size (X × Y × Z)
1.099 × 1.784 × 0.836 m

ODOL v56 · 222,481 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.099 m
size_y
1.784 m
size_z
0.836 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.123505235
geometrysphere
1.084391594
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
1000
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.54926759, -0.891988516, -0.4180668
bboxmaxposition
0.54926759, 0.891988575, 0.4180668
bboxminvisual
-0.54926759, -0.891988516, -0.4180668
bboxmaxvisual
0.54926759, 0.891988575, 0.4180668

Centers

boundingcenter
0.00044179, 0.894494116, -0.088066772
geometrycenter
0, -0.00207743, 0.116248436
centerofmass
-0.000000023, -0.002078499, 0.116248421
aimingcenter
0, -0.00207743, 0.116248436

ByteIndices

geometry
2
geometryfire
2
geometryview
2
Level of Detail 3
1.000 6,866 verts 6,993 faces 1 tex 1 sel
Resolution
1
Vertices
6,866
Faces
6,993
Height
1.7840

Named selections (1)

  • console 6,866 pts · 6,993 faces

Textures

  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa

Materials

  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat
2.000 44 verts 20 faces 1 tex 1 sel
Resolution
2
Vertices
44
Faces
20
Height
1.7798

Named selections (1)

  • console 44 pts · 20 faces

Textures

  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa

Materials

  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat
Geometry 8 verts 6 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.7798

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component01
    • console

Named selections (2)

  • component01 8 pts · 6 faces
  • console 8 pts · 6 faces

Materials

  • dz\data\data\penetration\armor_7mm_plate.rvmat

Named properties (1)

Name Value
drawimportance 0.05
model.cfg
class CfgModels
{
	class radar_electronics
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · radar_electronics 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa
Materials 2
  • dz\data\data\penetration\armor_7mm_plate.rvmat
  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\radar_equipment\radar_electronics.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\radar_equipment\radar_electronics.p3d — use the copy button in the page header to paste it elsewhere.