Overview
Turntable preview of radar_panel_flat.p3d
Experimental preview — Resolution1.000 · 5,283 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
8,800
Faces
7,683
Textures
1
Materials
2
Size (X × Y × Z)
1.168 × 1.262 × 0.947 m

ODOL v56 · 281,077 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.168 m
size_y
1.262 m
size_z
0.947 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.494053125
geometrysphere
0.942522943
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.560558498, -0.000002001, -0.686230123
bboxmaxposition
0.607088387, 1.262482762, 0.261000007
bboxminvisual
-0.560558498, -0.000002001, -0.686230123
bboxmaxvisual
0.607088387, 1.262482762, 0.261000007

Centers

boundingcenter
0, 0, 0
geometrycenter
0.002121925, 0.626567602, -0.162265077
centerofmass
0.002121924, 0.626567543, -0.162265077
aimingcenter
0.002121925, 0.626567602, -0.162265077

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 5,283 verts 5,523 faces 1 tex 2 sel
Resolution
1
Vertices
5,283
Faces
5,523
Height
1.2625

Named selections (2)

  • console 5,138 pts · 5,259 faces
  • screen 145 pts · 264 faces

Textures

  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa

Materials

  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat
2.000 2,648 verts 1,616 faces 1 tex 2 sel
Resolution
2
Vertices
2,648
Faces
1,616
Height
1.2602

Named selections (2)

  • console 2,623 pts · 1,592 faces
  • screen 25 pts · 24 faces

Textures

  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa

Materials

  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat
3.000 750 verts 464 faces 1 tex 2 sel
Resolution
3
Vertices
750
Faces
464
Height
1.2602

Named selections (2)

  • console 725 pts · 440 faces
  • screen 25 pts · 24 faces

Textures

  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa

Materials

  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat
4.000 87 verts 32 faces 1 tex 2 sel
Resolution
4
Vertices
87
Faces
32
Height
1.2559

Named selections (2)

  • console 78 pts · 24 faces
  • screen 9 pts · 8 faces

Textures

  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa

Materials

  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
1.2531

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (5)

Name Value
prefershadowvolume 0
sbsource shadowvolume
autocenter 0
mass 10000.000000
drawimportance 0.05
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
1.2513

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
1.2625

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces

Materials

  • dz\data\data\penetration\armor_7mm_plate.rvmat
model.cfg
class CfgModels
{
	class radar_panel_flat
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · radar_panel_flat 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\radar_equipment\data\radar_console_co.paa
Materials 2
  • dz\data\data\penetration\armor_7mm_plate.rvmat
  • dz\structures\furniture\radar_equipment\data\radar_console.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\radar_equipment\radar_panel_flat.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\radar_equipment\radar_panel_flat.p3d — use the copy button in the page header to paste it elsewhere.