Overview
wall_hanger.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
2,692
Faces
2,368
Textures
1
Materials
4
Size (X × Y × Z)
2.096 × 0.639 × 0.119 m

ODOL v56 · 67,689 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
2.096 m
size_y
0.639 m
size_z
0.119 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.096942306
geometrysphere
0
sbsource
ShadowVolume
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.048150063, -0.319424033, -0.00367794
bboxmaxposition
1.048150063, 0.319424033, 0.114906006
bboxminvisual
-1.048150063, -0.319424033, -0.00367794
bboxmaxvisual
1.048150063, 0.319424033, 0.114906006

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 1,328 verts 998 faces 1 tex
Resolution
1
Vertices
1,328
Faces
998
Height
0.6388

Textures

  • dz\structures\furniture\school_equipment\data\wall_hanger_co.paa

Materials

  • dz\structures\furniture\school_equipment\data\wall_hanger.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 470 verts 354 faces 1 tex
Resolution
2
Vertices
470
Faces
354
Height
0.6388

Textures

  • dz\structures\furniture\school_equipment\data\wall_hanger_co.paa

Materials

  • dz\structures\furniture\school_equipment\data\wall_hanger.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 246 verts 136 faces 1 tex
Resolution
3
Vertices
246
Faces
136
Height
0.6262

Textures

  • dz\structures\furniture\school_equipment\data\wall_hanger_co.paa

Materials

  • dz\data\data\default.rvmat
4.000 104 verts 52 faces 1 tex
Resolution
4
Vertices
104
Faces
52
Height
0.6165

Textures

  • dz\structures\furniture\school_equipment\data\wall_hanger_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.6262

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 536 verts 816 faces 0 tex 64 sel
Resolution
6.9999999760466E+15
Vertices
536
Faces
816
Height
0.6388

Named selections (64)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 10 pts · 16 faces
  • component40 10 pts · 16 faces
  • component41 10 pts · 16 faces
  • component42 10 pts · 16 faces
  • component43 10 pts · 16 faces
  • component44 10 pts · 16 faces
  • component45 10 pts · 16 faces
  • component46 10 pts · 16 faces
  • component47 10 pts · 16 faces
  • component48 10 pts · 16 faces
  • component49 10 pts · 16 faces
  • component50 10 pts · 16 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class wall_hanger
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · wall_hanger 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\school_equipment\data\wall_hanger_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\furniture\school_equipment\data\wall_hanger.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\school_equipment\wall_hanger.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\school_equipment\wall_hanger.p3d — use the copy button in the page header to paste it elsewhere.