Overview
Turntable preview of Container_1Aoh.p3d
Experimental preview — Resolution1.000 · 7,106 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
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  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
9,678
Faces
6,421
Textures
4
Materials
6
Size (X × Y × Z)
2.705 × 2.782 × 10.000 m

ODOL v56 · 256,334 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 41

Size

size_x
2.705 m
size_y
2.782 m
size_z
10.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.161484718
geometrysphere
3.735772848
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
10000006533595749416960
massreciprocal
0
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-1.352279663, -1.39084971, -5
bboxmaxposition
1.352279663, 1.39084971, 5
bboxminvisual
-1.352279663, -1.39084971, -5
bboxmaxvisual
1.352279663, 1.39084971, 5

Centers

boundingcenter
-0.000987411, 1.209240317, 0
geometrycenter
-0.015205622, 0.068022788, -0.108104825
centerofmass
0.004583859, 0.055882394, -0.095547497
aimingcenter
-0.015205622, 0.068022788, -0.108104825

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
roadway
6
hitpoints
7
Level of Detail 10
1.000 7,106 verts 4,761 faces 2 tex 2 sel
Resolution
1
Vertices
7,106
Faces
4,761
Height
2.6202

Named selections (2)

  • doors1 618 pts
  • doors2 636 pts

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
2.000 1,739 verts 998 faces 2 tex 2 sel
Resolution
2
Vertices
1,739
Faces
998
Height
2.6127

Named selections (2)

  • doors1 94 pts
  • doors2 104 pts

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
3.000 477 verts 242 faces 2 tex 2 sel
Resolution
3
Vertices
477
Faces
242
Height
2.5654

Named selections (2)

  • doors1 30 pts
  • doors2 32 pts

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
4.000 61 verts 28 faces 1 tex 2 sel
Resolution
4
Vertices
61
Faces
28
Height
2.6116

Named selections (2)

  • doors1 10 pts
  • doors2 11 pts

Textures

  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
Geometry 64 verts 96 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
64
Faces
96
Height
2.6229

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component06
    • doors1
  • 8 verts · 12 faces
    • component07
    • doors2

Named selections (10)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • doors1 8 pts · 12 faces
  • doors2 8 pts · 12 faces

Named properties (2)

Name Value
class house
damage no
Memory 13 verts 0 faces 0 tex 9 sel
Resolution
9.999999869911E+14
Vertices
13
Faces
0
Height
2.4902

Named properties (1)

Name Value
lodnoshadow 1
Roadway 14 verts 7 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
14
Faces
7
Height
2.7817

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
Hitpoints 8 verts 0 faces 0 tex 3 sel
Resolution
5.0000001362821E+15
Vertices
8
Faces
0
Height
1.0000

Named selections (3)

  • doors1 4 pts
  • doors2 4 pts
  • doorstwin1 8 pts
View Geometry 68 verts 97 faces 0 tex 12 sel
Resolution
6.0000000561644E+15
Vertices
68
Faces
97
Height
2.6229

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component06
    • doors1
  • 8 verts · 12 faces
    • component07
    • doors2

Named selections (12)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • doors1 8 pts · 12 faces
  • doors2 8 pts · 12 faces
  • doorstwin1 16 pts · 24 faces
  • occluder_01 4 pts · 1 faces
Fire Geometry 128 verts 192 faces 0 tex 19 sel
Resolution
6.9999999760466E+15
Vertices
128
Faces
192
Height
2.5962

Named selections (19)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • doors1 24 pts · 36 faces
  • doors2 24 pts · 36 faces
  • doorstwin1 48 pts · 72 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton2Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2",""};
	};
};
class CfgModels
{
	class Container_1Aoh
	{
		SkeletonName="Skeleton2Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=-1.5708;
			};
			class Doors2
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors2_axis";
				angle0=0.0;
				angle1=1.5708;
			};
		};
	};
};
CfgSkeletons · Skeleton2Doors 2
BoneParent
doors1 —
doors2 —
CfgModels · Container_1Aoh 0

No Sections in model.cfg.

Textures 4
  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
Materials 6
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\containers\container_1aoh.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Containers\Container_1Aoh.p3d — use the copy button in the page header to paste it elsewhere.