Overview
Turntable preview of Barn_Wood2.p3d
Experimental preview — Resolution1.000 · 18,513 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
36,598
Faces
19,746
Textures
5
Materials
7
Size (X × Y × Z)
14.145 × 9.539 × 26.098 m

ODOL v56 · 820,760 bytes · Skeleton bones: 6 · Sections: 0

ODOL Flags 40

Size

size_x
14.145 m
size_y
9.539 m
size_z
26.098 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.939239502
geometrysphere
13.529455185
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
100000.2578125
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-7.072482109, -4.769330025, -13.049150467
bboxmaxposition
7.072482109, 4.769330025, 13.049150467
bboxminvisual
-7.072482109, -4.769330025, -13.049150467
bboxmaxvisual
7.072482109, 4.769330025, 13.049150467

Centers

boundingcenter
0.481661797, 3.112780094, -0.003249645
geometrycenter
-0.340536833, 0, 0.153948784
centerofmass
0.537358522, 0.279356331, 0.697357416
aimingcenter
-0.340536833, 0, 0.153948784

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 18,513 verts 9,283 faces 1 tex 5 sel
Resolution
1
Vertices
18,513
Faces
9,283
Height
9.4267

Named selections (5)

  • doors1 186 pts · 104 faces
  • doors2 188 pts · 104 faces
  • doors3 186 pts · 104 faces
  • doors4 188 pts · 104 faces
  • doors5 432 pts · 180 faces

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 10,991 verts 4,787 faces 1 tex 5 sel
Resolution
2
Vertices
10,991
Faces
4,787
Height
9.4267

Named selections (5)

  • doors1 60 pts · 24 faces
  • doors2 77 pts · 29 faces
  • doors3 72 pts · 26 faces
  • doors4 70 pts · 28 faces
  • doors5 166 pts · 60 faces

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4,329 verts 1,889 faces 1 tex 5 sel
Resolution
3
Vertices
4,329
Faces
1,889
Height
9.4267

Named selections (5)

  • doors1 55 pts · 27 faces
  • doors2 83 pts · 32 faces
  • doors3 66 pts · 31 faces
  • doors4 83 pts · 31 faces
  • doors5 24 pts · 8 faces

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 282 verts 146 faces 1 tex 1 sel
Resolution
4
Vertices
282
Faces
146
Height
8.4288

Named selections (1)

  • doors5 32 pts · 12 faces

Textures

  • dz\structures\industrial\farms\data\barn_w_02_mlod_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_mlod.rvmat
Geometry 443 verts 666 faces 0 tex 60 sel
Resolution
9999999827968
Vertices
443
Faces
666
Height
9.5387

Shared vertices (5)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 12 faces
    • component26
    • doors4
  • 8 verts · 12 faces
    • component27
    • doors3
  • 8 verts · 12 faces
    • component28
    • doors5
  • 8 verts · 12 faces
    • component29
    • doors1
  • 8 verts · 12 faces
    • component30
    • doors2

Named selections (60)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 11 pts · 18 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • doors1 8 pts · 12 faces
  • doors2 8 pts · 12 faces
  • doors3 8 pts · 12 faces
  • doors4 8 pts · 12 faces
  • doors5 8 pts · 12 faces

Named properties (3)

Name Value
map building
damage no
class house
Memory 103 verts 0 faces 0 tex 15 sel
Resolution
9.999999869911E+14
Vertices
103
Faces
0
Height
5.7874

Shared vertices (5)

Selections in a group cover the same vertex set on this LOD.

Named selections (15)

Roadway 22 verts 14 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
22
Faces
14
Height
7.5971

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 194 verts 147 faces 0 tex 29 sel
Resolution
6.0000000561644E+15
Vertices
194
Faces
147
Height
8.5078

Shared vertices (5)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component20
    • doors4
  • 8 verts · 6 faces
    • component21
    • doors3
  • 8 verts · 6 faces
    • component22
    • doors5
  • 8 verts · 6 faces
    • component23
    • doors1
  • 8 verts · 6 faces
    • component24
    • doors2

Named selections (29)

  • component01 8 pts · 6 faces
  • component02 10 pts · 9 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • doors1 8 pts · 6 faces
  • doors2 8 pts · 6 faces
  • doors3 8 pts · 6 faces
  • doors4 8 pts · 6 faces
  • doors5 8 pts · 6 faces

Named properties (3)

Name Value
map building
damage no
class house
Fire Geometry 1,721 verts 2,814 faces 0 tex 162 sel
Resolution
6.9999999760466E+15
Vertices
1,721
Faces
2,814
Height
9.4456

Named selections (162)

  • component01 20 pts · 36 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 12 pts · 20 faces
  • component05 9 pts · 14 faces
  • component06 14 pts · 24 faces
  • component07 16 pts · 28 faces
  • component08 12 pts · 20 faces
  • component09 10 pts · 16 faces
  • component10 8 pts · 12 faces
  • component100 8 pts · 12 faces
  • component101 16 pts · 28 faces
  • component102 11 pts · 18 faces
  • component103 10 pts · 16 faces
  • component104 12 pts · 20 faces
  • component105 12 pts · 20 faces
  • component106 14 pts · 24 faces
  • component107 10 pts · 16 faces
  • component108 8 pts · 12 faces
  • component109 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component110 8 pts · 12 faces
  • component111 10 pts · 16 faces
  • component112 11 pts · 18 faces
  • component113 9 pts · 14 faces
  • component114 12 pts · 20 faces
  • component115 8 pts · 12 faces
  • component116 17 pts · 30 faces
  • component117 8 pts · 12 faces
  • component118 8 pts · 12 faces
  • component119 8 pts · 12 faces
  • component12 12 pts · 20 faces
  • component120 14 pts · 24 faces
  • component121 12 pts · 20 faces
  • component122 8 pts · 12 faces
  • component123 10 pts · 16 faces
  • component124 9 pts · 14 faces
  • component125 23 pts · 42 faces
  • component126 13 pts · 22 faces
  • component127 12 pts · 20 faces
  • component128 10 pts · 16 faces
  • component129 10 pts · 16 faces
  • component13 18 pts · 32 faces
  • component130 20 pts · 36 faces
  • component131 8 pts · 12 faces
  • component132 13 pts · 22 faces
  • component133 13 pts · 22 faces
  • component134 8 pts · 12 faces
  • component135 20 pts · 36 faces
  • component136 8 pts · 12 faces
  • component137 8 pts · 12 faces
  • component138 20 pts · 36 faces
  • component139 8 pts · 12 faces
  • component14 16 pts · 28 faces
  • component140 9 pts · 14 faces
  • component141 13 pts · 22 faces
  • component142 8 pts · 12 faces
  • component143 11 pts · 18 faces
  • component144 8 pts · 12 faces
  • component145 8 pts · 12 faces
  • component146 15 pts · 26 faces
  • component147 13 pts · 22 faces
  • component148 12 pts · 20 faces
  • component149 8 pts · 12 faces
  • component15 21 pts · 38 faces
  • component150 8 pts · 12 faces
  • component151 8 pts · 12 faces
  • component152 12 pts · 20 faces
  • component153 8 pts · 12 faces
  • component154 8 pts · 12 faces
  • component155 8 pts · 12 faces
  • component156 8 pts · 12 faces
  • component157 13 pts · 22 faces
  • component16 16 pts · 28 faces
  • component17 8 pts · 12 faces
  • component18 9 pts · 14 faces
  • component19 9 pts · 14 faces
  • component20 11 pts · 18 faces
  • component21 8 pts · 12 faces
  • component22 9 pts · 14 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 11 pts · 18 faces
  • component26 13 pts · 22 faces
  • component27 8 pts · 12 faces
  • component28 10 pts · 16 faces
  • component29 8 pts · 12 faces
  • component30 12 pts · 20 faces
  • component31 13 pts · 22 faces
  • component32 8 pts · 12 faces
  • component33 13 pts · 22 faces
  • component34 10 pts · 16 faces
  • component35 8 pts · 12 faces
  • component36 13 pts · 22 faces
  • component37 8 pts · 12 faces
  • component38 12 pts · 20 faces
  • component39 14 pts · 24 faces
  • component40 8 pts · 12 faces
  • component41 21 pts · 38 faces
  • component42 20 pts · 36 faces
  • component43 14 pts · 24 faces
  • component44 12 pts · 20 faces
  • component45 9 pts · 14 faces
  • component46 9 pts · 14 faces
  • component47 15 pts · 26 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 23 pts · 42 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 13 pts · 22 faces
  • component57 8 pts · 12 faces
  • component58 10 pts · 16 faces
  • component59 8 pts · 12 faces
  • component60 14 pts · 24 faces
  • component61 12 pts · 20 faces
  • component62 14 pts · 24 faces
  • component63 8 pts · 12 faces
  • component64 9 pts · 14 faces
  • component65 10 pts · 16 faces
  • component66 14 pts · 24 faces
  • component67 11 pts · 18 faces
  • component68 11 pts · 18 faces
  • component69 11 pts · 18 faces
  • component70 8 pts · 12 faces
  • component71 9 pts · 14 faces
  • component72 8 pts · 12 faces
  • component73 8 pts · 12 faces
  • component74 12 pts · 20 faces
  • component75 9 pts · 14 faces
  • component76 9 pts · 14 faces
  • component77 9 pts · 14 faces
  • component78 11 pts · 18 faces
  • component79 8 pts · 12 faces
  • component80 19 pts · 34 faces
  • component81 14 pts · 24 faces
  • component82 12 pts · 20 faces
  • component83 16 pts · 28 faces
  • component84 10 pts · 16 faces
  • component85 8 pts · 12 faces
  • component86 10 pts · 16 faces
  • component87 11 pts · 18 faces
  • component88 8 pts · 12 faces
  • component89 8 pts · 12 faces
  • component90 8 pts · 12 faces
  • component91 10 pts · 16 faces
  • component92 6 pts · 8 faces
  • component93 8 pts · 12 faces
  • component94 8 pts · 12 faces
  • component95 10 pts · 16 faces
  • component96 8 pts · 12 faces
  • component97 8 pts · 12 faces
  • component98 20 pts · 36 faces
  • component99 16 pts · 28 faces
  • doors1 48 pts · 80 faces
  • doors2 50 pts · 84 faces
  • doors3 49 pts · 82 faces
  • doors4 49 pts · 82 faces
  • doors5 90 pts · 136 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton6Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2","","doors3","","doors4","","doors5","","doors6",""};
	};
};
class CfgModels
{
	class Barn_Wood2
	{
		SkeletonName="Skeleton6Doors";
		class Animations
		{
			class Doors1
			{
				type="translation";
				source="doors1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				offset0=0.0;
				offset1=-0.602;
			};
			class Doors2
			{
				type="translation";
				source="doors2";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors1_axis";
				offset0=0.0;
				offset1=0.602;
			};
			class Doors3
			{
				type="translation";
				source="doors3";
				minValue=0.0;
				maxValue=1.0;
				selection="doors3";
				memory=1;
				axis="doors1_axis";
				offset0=0.0;
				offset1=-0.602;
			};
			class Doors4
			{
				type="translation";
				source="doors4";
				minValue=0.0;
				maxValue=1.0;
				selection="doors4";
				memory=1;
				axis="doors1_axis";
				offset0=0.0;
				offset1=0.602;
			};
			class Doors5
			{
				type="rotation";
				source="doors5";
				minValue=0.0;
				maxValue=1.0;
				selection="doors5";
				memory=1;
				axis="doors5_axis";
				angle0=0.0;
				angle1=1.5708;
			};
		};
	};
};
CfgSkeletons · Skeleton6Doors 6
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
CfgModels · Barn_Wood2 0

No Sections in model.cfg.

Textures 5
  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\industrial\farms\data\barn_w_02_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 7
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_01_mlod.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\farms\barn_wood2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Farms\Barn_Wood2.p3d — use the copy button in the page header to paste it elsewhere.