Overview
LODs
9
Vertices
2,464
Faces
2,577
Textures
1
Materials
2
Size (X × Y × Z)
5.963 × 1.244 × 3.952 m

ODOL v56 · 81,567 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
5.963 m
size_y
1.244 m
size_z
3.952 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.739525795
geometrysphere
3.189616203
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
336.735046387
massreciprocal
0.002969694
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.80650413, -0.639038026, -2.517980099
bboxmaxposition
5.156470776, 0.604999721, 1.434200048
bboxminvisual
-0.80650413, -0.639038026, -2.517980099
bboxmaxvisual
5.156470776, 0.604999721, 1.434200048

Centers

boundingcenter
0, 0, 0
geometrycenter
2.174983025, -0.00647378, -0.401171088
centerofmass
1.63494575, -0.011786903, -0.945774734
aimingcenter
2.174983025, -0.00647378, -0.401171088

ByteIndices

geometry
5
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 866 verts 1,040 faces 1 tex
Resolution
1
Vertices
866
Faces
1,040
Height
1.1719

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
2.000 511 verts 557 faces 1 tex
Resolution
2
Vertices
511
Faces
557
Height
1.1719

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
3.000 251 verts 202 faces 1 tex 1 sel
Resolution
3
Vertices
251
Faces
202
Height
1.1529

Named selections (1)

  • 04 48 pts · 40 faces

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
4.000 150 verts 120 faces 1 tex 1 sel
Resolution
4
Vertices
150
Faces
120
Height
1.1527

Named selections (1)

  • 04 48 pts · 40 faces

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
5.000 48 verts 40 faces 1 tex 1 sel
Resolution
5
Vertices
48
Faces
40
Height
0.1912

Named selections (1)

  • 05 48 pts · 40 faces

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
Geometry 132 verts 132 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
132
Faces
132
Height
1.2229

Named selections (10)

  • component02 16 pts · 20 faces
  • component03 16 pts · 19 faces
  • component04 20 pts · 24 faces
  • component05 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component13 16 pts · 15 faces
  • component14 16 pts · 15 faces
  • component15 16 pts · 15 faces

Named properties (1)

Name Value
autocenter 0
Roadway 32 verts 24 faces 0 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
32
Faces
24
Height
0.1197

Named selections (1)

  • road 32 pts · 24 faces
View Geometry 16 verts 14 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
14
Height
0.0461

Named selections (1)

  • component01 16 pts · 14 faces
Fire Geometry 458 verts 448 faces 0 tex 28 sel
Resolution
6.9999999760466E+15
Vertices
458
Faces
448
Height
1.1681

Named selections (28)

  • component02 16 pts · 20 faces
  • component03 14 pts · 18 faces
  • component04 16 pts · 14 faces
  • component07 16 pts · 14 faces
  • component08 16 pts · 14 faces
  • component09 16 pts · 14 faces
  • component10 16 pts · 14 faces
  • component11 16 pts · 14 faces
  • component12 16 pts · 14 faces
  • component13 16 pts · 14 faces
  • component14 16 pts · 14 faces
  • component15 16 pts · 14 faces
  • component16 21 pts · 20 faces
  • component17 21 pts · 20 faces
  • component18 21 pts · 20 faces
  • component27 16 pts · 14 faces
  • component29 16 pts · 14 faces
  • component31 16 pts · 19 faces
  • component32 16 pts · 15 faces
  • component37 21 pts · 21 faces
  • component38 21 pts · 20 faces
  • component39 21 pts · 20 faces
  • component40 21 pts · 23 faces
  • component41 16 pts · 14 faces
  • component46 8 pts · 11 faces
  • component48 16 pts · 18 faces
  • component49 9 pts · 11 faces
  • component50 8 pts · 10 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Boxy_e
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Boxy_e 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\farms\data\box_a_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\industrial\farms\data\box_a.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\farms\proxy\boxy_e.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Farms\Proxy\Boxy_e.p3d — use the copy button in the page header to paste it elsewhere.