Overview
Turntable preview of Pier_Concrete1.p3d
Experimental preview — Resolution1.000 · 2,909 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
4,954
Faces
6,793
Textures
4
Materials
6
Size (X × Y × Z)
20.775 × 48.374 × 40.000 m

ODOL v56 · 144,402 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
20.775 m
size_y
48.374 m
size_z
40.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
33.053604126
geometrysphere
33.053691864
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
200699.96875
massreciprocal
0.000004983
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-10.387599945, -24.186811447, -20
bboxmaxposition
10.387599945, 24.18680954, 20
bboxminvisual
-10.387599945, -24.186811447, -20
bboxmaxvisual
10.387599945, 24.18680954, 20

Centers

boundingcenter
-0.352600574, -17.813192368, 0
geometrycenter
-0.000278473, -0.000000954, 0
centerofmass
-0.385740221, 14.62783432, 0.001090725
aimingcenter
-0.000278473, -0.000000954, 0

ByteIndices

memory
2
geometry
1
geometryfire
5
geometryview
4
roadway
3
Level of Detail 6
1.000 2,909 verts 3,215 faces 2 tex
Resolution
1
Vertices
2,909
Faces
3,215
Height
48.3589

Textures

  • dz\structures\industrial\harbour\data\nav_pier_misc_co.paa
  • dz\structures\industrial\harbour\data\nav_pier_pneu_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_misc.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 150 verts 223 faces 0 tex 9 sel
Resolution
9999999827968
Vertices
150
Faces
223
Height
48.3736

Named selections (9)

  • component01 10 pts · 9 faces
  • component02 12 pts · 10 faces
  • component03 32 pts · 60 faces
  • component04 32 pts · 60 faces
  • component05 32 pts · 60 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component20 8 pts · 6 faces

Named properties (2)

Name Value
map building
damage no
Memory 6 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
6
Faces
0
Roadway 8 verts 6 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
6
Height
0.0350

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 22 verts 19 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
22
Faces
19
Height
47.8900

Named selections (2)

  • component01 10 pts · 9 faces
  • component02 12 pts · 10 faces
Fire Geometry 1,859 verts 3,330 faces 0 tex 97 sel
Resolution
6.9999999760466E+15
Vertices
1,859
Faces
3,330
Height
48.3589

Named selections (97)

  • component01 8 pts · 12 faces
  • component02 12 pts · 20 faces
  • component03 8 pts · 12 faces
  • component04 20 pts · 36 faces
  • component05 20 pts · 36 faces
  • component06 20 pts · 36 faces
  • component07 52 pts · 100 faces
  • component08 8 pts · 12 faces
  • component09 20 pts · 36 faces
  • component10 20 pts · 36 faces
  • component11 20 pts · 36 faces
  • component12 52 pts · 100 faces
  • component13 8 pts · 12 faces
  • component14 20 pts · 36 faces
  • component15 20 pts · 36 faces
  • component16 20 pts · 36 faces
  • component17 52 pts · 100 faces
  • component18 8 pts · 12 faces
  • component19 20 pts · 36 faces
  • component20 20 pts · 36 faces
  • component21 20 pts · 36 faces
  • component22 52 pts · 100 faces
  • component23 18 pts · 32 faces
  • component24 18 pts · 32 faces
  • component25 12 pts · 20 faces
  • component26 18 pts · 32 faces
  • component27 18 pts · 32 faces
  • component28 18 pts · 32 faces
  • component29 18 pts · 32 faces
  • component30 18 pts · 32 faces
  • component31 18 pts · 32 faces
  • component32 18 pts · 32 faces
  • component33 18 pts · 32 faces
  • component34 18 pts · 32 faces
  • component35 18 pts · 32 faces
  • component36 18 pts · 32 faces
  • component37 27 pts · 50 faces
  • component38 18 pts · 32 faces
  • component39 18 pts · 32 faces
  • component40 18 pts · 32 faces
  • component41 18 pts · 32 faces
  • component42 18 pts · 32 faces
  • component43 18 pts · 32 faces
  • component44 18 pts · 32 faces
  • component45 18 pts · 32 faces
  • component46 18 pts · 32 faces
  • component47 18 pts · 32 faces
  • component48 18 pts · 32 faces
  • component49 18 pts · 32 faces
  • component50 12 pts · 20 faces
  • component51 18 pts · 32 faces
  • component52 18 pts · 32 faces
  • component53 18 pts · 32 faces
  • component54 18 pts · 32 faces
  • component55 18 pts · 32 faces
  • component56 18 pts · 32 faces
  • component57 18 pts · 32 faces
  • component58 18 pts · 32 faces
  • component59 18 pts · 32 faces
  • component60 18 pts · 32 faces
  • component61 18 pts · 32 faces
  • component62 27 pts · 50 faces
  • component63 18 pts · 32 faces
  • component64 18 pts · 32 faces
  • component65 18 pts · 32 faces
  • component66 18 pts · 32 faces
  • component67 18 pts · 32 faces
  • component68 18 pts · 32 faces
  • component69 18 pts · 32 faces
  • component70 18 pts · 32 faces
  • component71 18 pts · 32 faces
  • component72 18 pts · 32 faces
  • component73 18 pts · 32 faces
  • component74 18 pts · 32 faces
  • component75 12 pts · 20 faces
  • component76 18 pts · 32 faces
  • component77 18 pts · 32 faces
  • component78 18 pts · 32 faces
  • component79 18 pts · 32 faces
  • component80 18 pts · 32 faces
  • component81 18 pts · 32 faces
  • component82 18 pts · 32 faces
  • component83 18 pts · 32 faces
  • component84 18 pts · 32 faces
  • component85 18 pts · 32 faces
  • component86 18 pts · 32 faces
  • component87 27 pts · 50 faces
  • component88 18 pts · 32 faces
  • component89 18 pts · 32 faces
  • component90 18 pts · 32 faces
  • component91 18 pts · 32 faces
  • component92 18 pts · 32 faces
  • component93 18 pts · 32 faces
  • component94 18 pts · 32 faces
  • component95 18 pts · 32 faces
  • component96 18 pts · 32 faces
  • component97 18 pts · 32 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
model.cfg
class CfgModels
{
	class Pier_Concrete1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Concrete1 0

No Sections in model.cfg.

Textures 4
  • dz\structures\industrial\harbour\data\nav_pier_misc_co.paa
  • dz\structures\industrial\harbour\data\nav_pier_pneu_co.paa
  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_misc.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_concrete1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Concrete1.p3d — use the copy button in the page header to paste it elsewhere.