Overview
Turntable preview of Pier_Concrete3_End.p3d
Experimental preview — Resolution1.000 · 2,904 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
4,228
Faces
4,262
Textures
2
Materials
5
Size (X × Y × Z)
11.756 × 49.093 × 14.030 m

ODOL v56 · 98,076 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
11.756 m
size_y
49.093 m
size_z
14.030 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
26.051538467
geometrysphere
26.193084717
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
999.99786377
massreciprocal
0.001000002
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-5.878100395, -24.546409607, -7.014760017
bboxmaxposition
5.878100395, 24.546411514, 7.014760017
bboxminvisual
-5.878100395, -24.546409607, -7.014760017
bboxmaxvisual
5.878100395, 24.546411514, 7.014760017

Centers

boundingcenter
0.121989965, -17.453990936, 0.014999866
geometrycenter
-0.000044823, 0.000000954, -0.014754772
centerofmass
-1.177325249, 11.117346764, 0.356403887
aimingcenter
-0.000044823, 0.000000954, -0.014754772

ByteIndices

memory
2
geometry
1
geometryfire
5
geometryview
4
roadway
3
Level of Detail 6
1.000 2,904 verts 2,048 faces 1 tex
Resolution
1
Vertices
2,904
Faces
2,048
Height
49.0928

Textures

  • dz\structures\industrial\harbour\data\nav_pier_misc_co.paa

Materials

  • dz\structures\industrial\harbour\data\nav_pier_m_multi.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_misc.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 208 verts 360 faces 0 tex 14 sel
Resolution
9999999827968
Vertices
208
Faces
360
Height
49.0928

Named selections (14)

  • component01 16 pts · 28 faces
  • component02 16 pts · 28 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 16 pts · 28 faces
  • component06 16 pts · 28 faces
  • component07 16 pts · 28 faces
  • component08 16 pts · 28 faces
  • component09 16 pts · 28 faces
  • component10 23 pts · 42 faces
  • component11 9 pts · 14 faces
  • component12 12 pts · 20 faces
  • component13 12 pts · 20 faces
  • component14 8 pts · 12 faces

Named properties (2)

Name Value
map building
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 8 verts 6 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
6

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
View Geometry 120 verts 208 faces 0 tex 8 sel
Resolution
6.0000000561644E+15
Vertices
120
Faces
208
Height
47.9864

Named selections (8)

  • component01 16 pts · 28 faces
  • component02 16 pts · 28 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 16 pts · 28 faces
  • component06 16 pts · 28 faces
  • component07 12 pts · 20 faces
  • component08 12 pts · 20 faces
Fire Geometry 986 verts 1,640 faces 0 tex 83 sel
Resolution
6.9999999760466E+15
Vertices
986
Faces
1,640
Height
49.0928

Named selections (83)

  • component01 10 pts · 16 faces
  • component02 10 pts · 16 faces
  • component03 10 pts · 16 faces
  • component04 10 pts · 16 faces
  • component05 10 pts · 16 faces
  • component06 10 pts · 16 faces
  • component07 10 pts · 16 faces
  • component08 10 pts · 16 faces
  • component09 10 pts · 16 faces
  • component10 10 pts · 16 faces
  • component11 10 pts · 16 faces
  • component12 10 pts · 16 faces
  • component13 10 pts · 16 faces
  • component14 10 pts · 16 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 7 pts · 10 faces
  • component28 7 pts · 10 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 16 pts · 28 faces
  • component49 24 pts · 44 faces
  • component50 16 pts · 28 faces
  • component51 16 pts · 28 faces
  • component52 24 pts · 44 faces
  • component53 16 pts · 28 faces
  • component54 16 pts · 28 faces
  • component55 24 pts · 44 faces
  • component56 16 pts · 28 faces
  • component57 16 pts · 28 faces
  • component58 24 pts · 44 faces
  • component59 16 pts · 28 faces
  • component60 16 pts · 28 faces
  • component61 24 pts · 44 faces
  • component62 16 pts · 28 faces
  • component63 16 pts · 28 faces
  • component64 24 pts · 44 faces
  • component65 16 pts · 28 faces
  • component66 14 pts · 24 faces
  • component67 14 pts · 24 faces
  • component68 14 pts · 24 faces
  • component69 14 pts · 24 faces
  • component70 14 pts · 24 faces
  • component71 14 pts · 24 faces
  • component72 14 pts · 24 faces
  • component73 14 pts · 24 faces
  • component74 14 pts · 24 faces
  • component75 14 pts · 24 faces
  • component76 14 pts · 24 faces
  • component77 14 pts · 24 faces
  • component78 14 pts · 24 faces
  • component79 14 pts · 24 faces
  • component80 14 pts · 24 faces
  • component81 14 pts · 24 faces
  • component82 12 pts · 20 faces
  • component83 12 pts · 20 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
model.cfg
class CfgModels
{
	class Pier_Concrete3_End
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Concrete3_End 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\harbour\data\nav_pier_misc_co.paa
  • dz\surfaces\data\roadway\asphalt_ext.paa
Materials 5
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_m_multi.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_misc.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_concrete3_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Concrete3_End.p3d — use the copy button in the page header to paste it elsewhere.