Overview
misc_haybale.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,590
Faces
2,136
Textures
1
Materials
3
Size (X × Y × Z)
1.533 × 1.533 × 1.579 m

ODOL v56 · 53,842 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.533 m
size_y
1.533 m
size_z
1.579 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.1001333
geometrysphere
1.340255618
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
350
massreciprocal
0.002857143
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.766484022, -0.76648289, -0.78968066
bboxmaxposition
0.766484022, 0.76648289, 0.7896806
bboxminvisual
-0.766484022, -0.76648289, -0.78968066
bboxmaxvisual
0.766484022, 0.76648289, 0.7896806

Centers

boundingcenter
0, 0.672227085, 0.849999547
geometrycenter
0, 0.000001043, -0.000000954
centerofmass
0.000000005, 0.000000365, -0.000000992
aimingcenter
0, 0.000001043, -0.000000954

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 406 verts 528 faces 1 tex
Resolution
1
Vertices
406
Faces
528
Height
1.5310

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat
2.000 178 verts 192 faces 1 tex
Resolution
2
Vertices
178
Faces
192
Height
1.5310

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat
3.000 122 verts 96 faces 1 tex
Resolution
3
Vertices
122
Faces
96
Height
1.5324

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat
4.000 58 verts 48 faces 1 tex
Resolution
4
Vertices
58
Faces
48
Height
1.5317

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\data\data\default.rvmat
5.000 40 verts 28 faces 1 tex
Resolution
5
Vertices
40
Faces
28
Height
1.5317

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 28 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
16
Faces
28
Height
1.5317

Named selections (1)

  • component01 16 pts · 28 faces

Named properties (2)

Name Value
placement slope
damage no
View Geometry 24 verts 24 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
24
Height
1.5310

Named selections (1)

  • component01 24 pts · 24 faces
Fire Geometry 746 verts 1,192 faces 0 tex 75 sel
Resolution
6.9999999760466E+15
Vertices
746
Faces
1,192
Height
1.5330

Named selections (75)

  • component01 8 pts · 12 faces
  • component02 72 pts · 140 faces
  • component03 49 pts · 94 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 49 pts · 94 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 8 pts · 12 faces
  • component67 8 pts · 12 faces
  • component68 8 pts · 12 faces
  • component69 8 pts · 12 faces
  • component70 8 pts · 12 faces
  • component71 8 pts · 12 faces
  • component72 8 pts · 12 faces
  • component73 8 pts · 12 faces
  • component74 8 pts · 12 faces
  • component75 8 pts · 12 faces

Materials

  • dz\data\data\penetration\hay.rvmat
model.cfg
class CfgModels
{
	class Misc_HayBale
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_HayBale 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\hay.rvmat
  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_haybale.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Misc\Misc_HayBale.p3d — use the copy button in the page header to paste it elsewhere.