Overview
misc_tirepile
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
11,612
Faces
16,636
Textures
1
Materials
2
Size (X × Y × Z)
1.752 × 8.564 × 1.506 m

ODOL v56 · 441,875 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.752 m
size_y
8.564 m
size_z
1.506 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.372299671
geometrysphere
1.192701101
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.875845492, -4.282068253, -0.752870023
bboxmaxposition
0.875845492, 4.282068253, 0.752870023
bboxminvisual
-0.875845492, -4.282068253, -0.752870023
bboxmaxvisual
0.875845492, 4.282068253, 0.752870023

Centers

boundingcenter
-0.117200434, 4.28063488, -0.000981987
geometrycenter
0.117200434, -3.632535219, 0.000981987
centerofmass
0.244993314, -3.542536497, 0.087236784
aimingcenter
0.117200434, -3.632535219, 0.000981987

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 5,598 verts 8,472 faces 1 tex
Resolution
1
Vertices
5,598
Faces
8,472
Height
1.2917

Textures

  • dz\structures\industrial\misc\data\misc_tirepile_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_tirepile.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,912 verts 4,160 faces 1 tex
Resolution
2
Vertices
2,912
Faces
4,160
Height
1.2917

Textures

  • dz\structures\industrial\misc\data\misc_tirepile_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_tirepile.rvmat
3.000 1,254 verts 1,548 faces 1 tex
Resolution
3
Vertices
1,254
Faces
1,548
Height
1.2916

Textures

  • dz\structures\industrial\misc\data\misc_tirepile_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_tirepile.rvmat
4.000 658 verts 598 faces 1 tex
Resolution
4
Vertices
658
Faces
598
Height
1.2898

Textures

  • dz\structures\industrial\misc\data\misc_tirepile_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_tirepile.rvmat
5.000 244 verts 224 faces 1 tex
Resolution
5
Vertices
244
Faces
224
Height
1.2702

Textures

  • dz\structures\industrial\misc\data\misc_tirepile_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_tirepile.rvmat
Geometry 80 verts 144 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
80
Faces
144
Height
1.2991

Named selections (4)

  • component01 20 pts · 36 faces
  • component02 20 pts · 36 faces
  • component03 20 pts · 36 faces
  • component04 20 pts · 36 faces

Named properties (2)

Name Value
map hide
damage no
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

View Geometry 80 verts 144 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
80
Faces
144
Height
1.2991

Named selections (4)

  • component01 20 pts · 36 faces
  • component02 20 pts · 36 faces
  • component03 20 pts · 36 faces
  • component04 20 pts · 36 faces
Fire Geometry 785 verts 1,346 faces 0 tex 56 sel
Resolution
6.9999999760466E+15
Vertices
785
Faces
1,346
Height
1.2905

Named selections (56)

  • component01 30 pts · 56 faces
  • component02 45 pts · 86 faces
  • component03 10 pts · 16 faces
  • component04 10 pts · 16 faces
  • component05 10 pts · 16 faces
  • component06 10 pts · 16 faces
  • component07 10 pts · 16 faces
  • component08 10 pts · 16 faces
  • component09 10 pts · 16 faces
  • component10 10 pts · 16 faces
  • component11 10 pts · 16 faces
  • component12 10 pts · 16 faces
  • component13 10 pts · 16 faces
  • component14 10 pts · 16 faces
  • component15 10 pts · 16 faces
  • component16 10 pts · 16 faces
  • component17 10 pts · 16 faces
  • component18 10 pts · 16 faces
  • component19 10 pts · 16 faces
  • component20 10 pts · 16 faces
  • component21 12 pts · 20 faces
  • component22 12 pts · 20 faces
  • component23 12 pts · 20 faces
  • component24 12 pts · 20 faces
  • component25 12 pts · 20 faces
  • component26 12 pts · 20 faces
  • component27 12 pts · 20 faces
  • component28 16 pts · 28 faces
  • component29 16 pts · 28 faces
  • component30 16 pts · 28 faces
  • component31 16 pts · 28 faces
  • component32 16 pts · 28 faces
  • component33 16 pts · 28 faces
  • component34 16 pts · 28 faces
  • component35 16 pts · 28 faces
  • component36 16 pts · 28 faces
  • component37 16 pts · 28 faces
  • component38 16 pts · 28 faces
  • component39 16 pts · 28 faces
  • component40 16 pts · 28 faces
  • component41 16 pts · 28 faces
  • component42 16 pts · 28 faces
  • component43 16 pts · 28 faces
  • component44 16 pts · 28 faces
  • component45 16 pts · 28 faces
  • component46 16 pts · 28 faces
  • component47 16 pts · 28 faces
  • component48 30 pts · 56 faces
  • component49 12 pts · 20 faces
  • component50 12 pts · 20 faces
  • component51 12 pts · 20 faces
  • component52 12 pts · 20 faces
  • component53 12 pts · 20 faces
  • component54 12 pts · 20 faces
  • component55 12 pts · 20 faces
  • component56 12 pts · 20 faces

Materials

  • dz\data\data\penetration\rubberplate.rvmat
model.cfg
class CfgModels
{
	class Misc_TirePile
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_TirePile 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\misc\data\misc_tirepile_co.paa
Materials 2
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\structures\industrial\misc\data\misc_tirepile.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_tirepile.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Misc\Misc_TirePile.p3d — use the copy button in the page header to paste it elsewhere.