Overview
pipe_big_9m.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,445
Faces
3,510
Textures
3
Materials
5
Size (X × Y × Z)
4.415 × 8.778 × 9.735 m

ODOL v56 · 112,472 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
4.415 m
size_y
8.778 m
size_z
9.735 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
6.915842533
geometrysphere
6.679026604
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
10000.010742188
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-2.207275152, -4.388833046, -4.867749214
bboxmaxposition
2.207275152, 4.388833046, 4.867749214
bboxminvisual
-2.207275152, -4.388833046, -4.867749214
bboxmaxvisual
2.207275152, 4.388833046, 4.867749214

Centers

boundingcenter
-0.071444988, 3.912807465, 0.450446129
geometrycenter
0.115337491, -0.115824223, -0.180043221
centerofmass
0.213481069, 1.469997048, 2.640850067
aimingcenter
0.115337491, -0.115824223, -0.180043221

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
0.000 1,730 verts 1,084 faces 0 tex
Resolution
0
Vertices
1,730
Faces
1,084
Height
8.7777

Materials

  • dz\structures\industrial\pipes\data\indpipe_multi_1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 989 verts 596 faces 0 tex
Resolution
1
Vertices
989
Faces
596
Height
8.7549

Materials

  • dz\structures\industrial\pipes\data\indpipe_multi_1.rvmat
2.000 629 verts 350 faces 0 tex
Resolution
2
Vertices
629
Faces
350
Height
8.7549

Materials

  • dz\structures\industrial\pipes\data\indpipe_multi_1.rvmat
3.000 40 verts 20 faces 1 tex
Resolution
3
Vertices
40
Faces
20
Height
8.5777

Textures

  • dz\structures\industrial\pipes\data\indpipe_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 84 verts 67 faces 0 tex 9 sel
Resolution
9999999827968
Vertices
84
Faces
67
Height
8.5460

Named selections (9)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 12 pts · 10 faces
  • component05 12 pts · 10 faces
  • component06 8 pts · 6 faces
  • component07 12 pts · 10 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 7 faces

Named properties (2)

Name Value
map building
damage no
Memory 84 verts 67 faces 0 tex 9 sel
Resolution
9.999999869911E+14
Vertices
84
Faces
67
Height
8.5460

Named selections (9)

Named properties (2)

Name Value
map building
damage no
Roadway 44 verts 21 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
44
Faces
21
Height
8.5777

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 72 verts 55 faces 0 tex 9 sel
Resolution
6.0000000561644E+15
Vertices
72
Faces
55
Height
8.5460

Named selections (9)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 7 faces
Fire Geometry 773 verts 1,250 faces 0 tex 74 sel
Resolution
6.9999999760466E+15
Vertices
773
Faces
1,250
Height
8.7777

Named selections (74)

  • component01 12 pts · 20 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 9 pts · 14 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 16 pts · 28 faces
  • component15 8 pts · 12 faces
  • component16 12 pts · 20 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 12 pts · 20 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 21 pts · 38 faces
  • component60 16 pts · 28 faces
  • component61 21 pts · 38 faces
  • component62 16 pts · 28 faces
  • component63 16 pts · 28 faces
  • component64 16 pts · 28 faces
  • component65 16 pts · 28 faces
  • component66 25 pts · 46 faces
  • component67 16 pts · 28 faces
  • component68 16 pts · 28 faces
  • component69 20 pts · 36 faces
  • component70 16 pts · 28 faces
  • component71 16 pts · 28 faces
  • component72 19 pts · 34 faces
  • component73 16 pts · 28 faces
  • component74 22 pts · 40 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
model.cfg
class CfgModels
{
	class Pipe_Big_9m
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pipe_Big_9m 0

No Sections in model.cfg.

Textures 3
  • dz\structures\industrial\pipes\data\indpipe_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\structures\industrial\pipes\data\indpipe_multi_1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\pipes\pipe_big_9m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Pipes\Pipe_Big_9m.p3d — use the copy button in the page header to paste it elsewhere.