Overview
power_hv_line_80m_damaged.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,170
Faces
951
Textures
1
Materials
1
Size (X × Y × Z)
82.289 × 16.088 × 5.351 m

ODOL v56 · 35,876 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
82.289 m
size_y
16.088 m
size_z
5.351 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
41.920703888
geometrysphere
40.764507294
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
400
massreciprocal
0.0025
armor
200
armorreciprocal
0.005

Map

maptype
34
map
power lines

Bounds

bboxminposition
-41.144603729, -8.044126511, -2.675647736
bboxmaxposition
41.144603729, 8.044127464, 2.675647736
bboxminvisual
-41.144603729, -8.044126511, -2.675647736
bboxmaxvisual
41.144603729, 8.044127464, 2.675647736

Centers

boundingcenter
41.144603729, 7.686794281, 0.120177627
geometrycenter
-0.460870743, 3.190371037, 2.035037041
centerofmass
-0.460872173, 3.190371275, 2.035036802
aimingcenter
-0.460870743, 3.190371037, 2.035037041

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
1.000 644 verts 552 faces 1 tex
Resolution
1
Vertices
644
Faces
552
Height
16.0774

Textures

  • dz\structures\industrial\power\data\cables_7_100_co.paa

Materials

  • dz\data\data\default.rvmat
2.000 371 verts 276 faces 1 tex
Resolution
2
Vertices
371
Faces
276
Height
16.0547

Textures

  • dz\structures\industrial\power\data\cables_7_100_co.paa

Materials

  • dz\data\data\default.rvmat
3.000 139 verts 111 faces 1 tex
Resolution
3
Vertices
139
Faces
111
Height
16.0025

Textures

  • dz\structures\industrial\power\data\cables_7_100_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
4.9870

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (2)

Name Value
placement slopelandcontact
map power lines
Memory 6 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
6
Faces
0
Height
0.0167

Named selections (2)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 0 verts 0 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
0
Faces
0
Fire Geometry 0 verts 0 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Power_HV_Line_80m_damaged
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_HV_Line_80m_damaged 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\power\data\cables_7_100_co.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_hv_line_80m_damaged.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Power\Power_HV_Line_80m_damaged.p3d — use the copy button in the page header to paste it elsewhere.