Overview
power_pole_conc4
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
1,603
Faces
1,072
Textures
2
Materials
3
Size (X × Y × Z)
3.838 × 11.047 × 0.646 m

ODOL v56 · 41,398 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.838 m
size_y
11.047 m
size_z
0.646 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.839498043
geometrysphere
5.843714714
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
199.999969482
massreciprocal
0.005000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.919180155, -5.523296356, -0.32278803
bboxmaxposition
1.919180155, 5.523296356, 0.32278803
bboxminvisual
-1.919180155, -5.523296356, -0.32278803
bboxmaxvisual
1.919180155, 5.523296356, 0.32278803

Centers

boundingcenter
0.000590026, 4.532104492, 0.000261009
geometrycenter
-0.013495088, 0, -0.009246659
centerofmass
1.127546787, 1.324559093, -0.009246735
aimingcenter
-0.013495088, 0, -0.009246659

ByteIndices

geometry
3
geometryfire
3
geometryview
3
Level of Detail 4
1.000 904 verts 600 faces 1 tex
Resolution
1
Vertices
904
Faces
600
Height
11.0466

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat
2.000 432 verts 296 faces 0 tex
Resolution
2
Vertices
432
Faces
296
Height
11.0466

Materials

  • dz\structures\industrial\power\data\powlines_multi1.rvmat
3.000 243 verts 136 faces 1 tex
Resolution
3
Vertices
243
Faces
136
Height
11.0000

Textures

  • dz\structures\industrial\power\data\powline_conca_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 24 verts 40 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
24
Faces
40
Height
11.0466

Named selections (2)

  • component01 12 pts · 20 faces
  • component02 12 pts · 20 faces

Named properties (1)

Name Value
damage no
model.cfg
class CfgModels
{
	class Power_Pole_Conc4
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_Conc4 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\powline_conca_mlod_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_pole_conc4.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Power\Power_Pole_Conc4.p3d — use the copy button in the page header to paste it elsewhere.