Overview
power_pole_wood1_lamp
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
3,805
Faces
4,005
Textures
2
Materials
9
Size (X × Y × Z)
0.584 × 9.004 × 1.470 m

ODOL v56 · 127,296 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.584 m
size_y
9.004 m
size_z
1.470 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.550311089
geometrysphere
4.466786861
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.291956007, -4.501995087, -0.73499167
bboxmaxposition
0.291956007, 4.501995087, 0.73499167
bboxminvisual
-0.291956007, -4.501995087, -0.73499167
bboxmaxvisual
0.291956007, 4.501995087, 0.73499167

Centers

boundingcenter
-0.002876014, 3.497985125, 0.429278374
geometrycenter
0.005353421, -0.034072638, -0.49672097
centerofmass
0.005353417, -0.034072645, -0.459928542
aimingcenter
0.005353421, -0.034072638, -0.49672097

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,767 verts 1,954 faces 1 tex
Resolution
1
Vertices
1,767
Faces
1,954
Height
8.9977

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 982 verts 928 faces 1 tex
Resolution
2
Vertices
982
Faces
928
Height
8.9977

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat
3.000 458 verts 399 faces 0 tex
Resolution
3
Vertices
458
Faces
399
Height
8.9977

Materials

  • dz\structures\industrial\power\data\powlines_multi1.rvmat
4.000 254 verts 140 faces 1 tex
Resolution
4
Vertices
254
Faces
140
Height
9.0040

Textures

  • dz\structures\industrial\power\data\powline_woodl_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
8.9210

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
damage no
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

View Geometry 27 verts 42 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
27
Faces
42
Height
8.9782

Named selections (3)

  • component01 8 pts · 12 faces
  • component02 10 pts · 16 faces
  • component03 9 pts · 14 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat
Fire Geometry 308 verts 536 faces 0 tex 20 sel
Resolution
6.9999999760466E+15
Vertices
308
Faces
536
Height
8.9977

Named selections (20)

  • component01 20 pts · 36 faces
  • component02 20 pts · 36 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 18 pts · 32 faces
  • component09 18 pts · 32 faces
  • component10 8 pts · 12 faces
  • component11 18 pts · 32 faces
  • component12 20 pts · 36 faces
  • component13 18 pts · 32 faces
  • component14 18 pts · 32 faces
  • component15 18 pts · 32 faces
  • component16 18 pts · 32 faces
  • component17 18 pts · 32 faces
  • component18 18 pts · 32 faces
  • component19 18 pts · 32 faces
  • component20 20 pts · 36 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Power_Pole_Wood1_Lamp
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_Wood1_Lamp 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\powline_woodl_mlod_co.paa
Materials 9
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_pole_wood1_lamp.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Power\Power_Pole_Wood1_Lamp.p3d — use the copy button in the page header to paste it elsewhere.