Overview
power_pole_wood1_trail_r.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,751
Faces
1,663
Textures
3
Materials
5
Size (X × Y × Z)
0.236 × 9.038 × 0.506 m

ODOL v56 · 61,128 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.236 m
size_y
9.038 m
size_z
0.506 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.524413586
geometrysphere
4.494553089
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
200.000030518
massreciprocal
0.004999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.118181005, -4.519055367, -0.252925515
bboxmaxposition
0.118181005, 4.519055367, 0.252925515
bboxminvisual
-0.118181005, -4.519055367, -0.252925515
bboxmaxvisual
0.118181005, 4.519055367, 0.252925515

Centers

boundingcenter
-0.001114998, 3.503185272, 0.0101505
geometrycenter
0.001114994, -0.013909817, -0.015225992
centerofmass
0.000130317, -1.353185296, 0.008715739
aimingcenter
0.001114994, -0.013909817, -0.015225992

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 928 verts 958 faces 2 tex
Resolution
1
Vertices
928
Faces
958
Height
8.9977

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\signs\tourist\data\touristtrail_colormarkers_ca.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat
  • dz\structures\signs\tourist\data\wooden_pole_marker.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 439 verts 408 faces 0 tex
Resolution
2
Vertices
439
Faces
408
Height
8.9977

Materials

  • dz\structures\industrial\power\data\powlines_multi1.rvmat
3.000 254 verts 173 faces 0 tex 1 sel
Resolution
3
Vertices
254
Faces
173
Height
8.9977

Named selections (1)

  • * cannot generate st coordinates 20 pts

Materials

  • dz\structures\industrial\power\data\powlines_multi1.rvmat
4.000 72 verts 36 faces 1 tex
Resolution
4
Vertices
72
Faces
36
Height
9.0381

Textures

  • dz\structures\industrial\power\data\powline_wood_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 18 verts 28 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
18
Faces
28
Height
8.9782

Named selections (2)

  • component01 10 pts · 16 faces
  • component02 8 pts · 12 faces

Named properties (1)

Name Value
damage no
View Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
9.0381

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
Fire Geometry 24 verts 36 faces 0 tex 3 sel
Resolution
6.9999999760466E+15
Vertices
24
Faces
36
Height
9.0381

Named selections (3)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Power_Pole_Wood1_Trail_R
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_Wood1_Trail_R 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\powline_wood_mlod_co.paa
  • dz\structures\signs\tourist\data\touristtrail_colormarkers_ca.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat
  • dz\structures\signs\tourist\data\wooden_pole_marker.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_pole_wood1_trail_r.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Power\Power_Pole_Wood1_Trail_R.p3d — use the copy button in the page header to paste it elsewhere.