Overview
power_pole_wood3.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
4,124
Faces
3,616
Textures
2
Materials
4
Size (X × Y × Z)
3.363 × 11.363 × 0.276 m

ODOL v56 · 119,992 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.363 m
size_y
11.363 m
size_z
0.276 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.856088161
geometrysphere
5.874067307
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
199.999847412
massreciprocal
0.005000004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.681435108, -5.681490421, -0.137950063
bboxmaxposition
1.681435108, 5.681490421, 0.137950063
bboxminvisual
-1.681435108, -5.681490421, -0.137950063
bboxmaxvisual
1.681435108, 5.681490421, 0.137950063

Centers

boundingcenter
0.004264951, 4.373710155, -0.004730977
geometrycenter
-0.00428623, -0.023830175, 0.003517617
centerofmass
0.100856952, 0.031655543, 0.000143755
aimingcenter
-0.00428623, -0.023830175, 0.003517617

ByteIndices

geometry
3
geometryfire
4
geometryview
4
Level of Detail 5
1.000 2,456 verts 2,260 faces 1 tex
Resolution
1
Vertices
2,456
Faces
2,260
Height
11.3020

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,166 verts 956 faces 0 tex
Resolution
2
Vertices
1,166
Faces
956
Height
11.3020

Materials

  • dz\structures\industrial\power\data\powlines_multi1.rvmat
3.000 360 verts 180 faces 1 tex
Resolution
3
Vertices
360
Faces
180
Height
11.3630

Textures

  • dz\structures\industrial\power\data\powline_wooda_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 71 verts 110 faces 0 tex 8 sel
Resolution
9999999827968
Vertices
71
Faces
110
Height
11.2618

Named selections (8)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 5 pts · 6 faces
  • component06 5 pts · 6 faces
  • component07 5 pts · 6 faces
  • component08 8 pts · 12 faces

Named properties (1)

Name Value
damage no
View Geometry 71 verts 110 faces 0 tex 8 sel
Resolution
6.0000000561644E+15
Vertices
71
Faces
110
Height
11.2618

Named selections (8)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 5 pts · 6 faces
  • component06 5 pts · 6 faces
  • component07 5 pts · 6 faces
  • component08 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Power_Pole_Wood3
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_Wood3 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\powline_wooda_mlod_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_pole_wood3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Power\Power_Pole_Wood3.p3d — use the copy button in the page header to paste it elsewhere.