Overview
shed_open_big_end.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
8,216
Faces
5,183
Textures
0
Materials
3
Size (X × Y × Z)
16.207 × 9.459 × 0.350 m

ODOL v56 · 152,772 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
16.207 m
size_y
9.459 m
size_z
0.350 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.357460976
geometrysphere
9.35552597
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
8000
massreciprocal
0.000125
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-8.103305817, -4.729470253, -0.175000072
bboxmaxposition
8.103305817, 4.729470253, 0.175000072
bboxminvisual
-8.103305817, -4.729470253, -0.175000072
bboxmaxvisual
8.103305817, 4.729470253, 0.175000072

Centers

boundingcenter
0.00006485, 3.336700439, -1.945620179
geometrycenter
-0.00006485, -0.003720284, 0
centerofmass
-0.000067062, 1.547543049, 0.014992595
aimingcenter
-0.00006485, -0.003720284, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 3,744 verts 1,960 faces 0 tex
Resolution
1
Vertices
3,744
Faces
1,960
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
3.000 2,246 verts 1,126 faces 0 tex
Resolution
3
Vertices
2,246
Faces
1,126
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
5.000 801 verts 392 faces 0 tex
Resolution
5
Vertices
801
Faces
392
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1_lod.rvmat
7.000 360 verts 163 faces 0 tex
Resolution
7
Vertices
360
Faces
163
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1_lod.rvmat
Geometry 32 verts 24 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
32
Faces
24
Height
9.4515

Named selections (4)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces

Named properties (2)

Name Value
map building
damage no
Memory 32 verts 24 faces 0 tex 4 sel
Resolution
9.999999869911E+14
Vertices
32
Faces
24
Height
9.4515

Named selections (4)

Named properties (2)

Name Value
map building
damage no
View Geometry 280 verts 408 faces 0 tex 35 sel
Resolution
6.0000000561644E+15
Vertices
280
Faces
408
Height
9.4320

Named selections (35)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 6 faces
Fire Geometry 721 verts 1,086 faces 0 tex 89 sel
Resolution
6.9999999760466E+15
Vertices
721
Faces
1,086
Height
9.4589

Named selections (89)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 12 pts · 20 faces
  • component18 12 pts · 20 faces
  • component19 8 pts · 12 faces
  • component20 5 pts · 6 faces
  • component21 4 pts · 4 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 12 pts · 20 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 8 pts · 12 faces
  • component67 8 pts · 12 faces
  • component68 8 pts · 12 faces
  • component69 8 pts · 12 faces
  • component70 8 pts · 12 faces
  • component71 8 pts · 12 faces
  • component72 8 pts · 12 faces
  • component73 8 pts · 12 faces
  • component74 8 pts · 12 faces
  • component75 8 pts · 12 faces
  • component76 8 pts · 12 faces
  • component77 8 pts · 12 faces
  • component78 8 pts · 12 faces
  • component79 8 pts · 12 faces
  • component80 12 pts · 20 faces
  • component81 8 pts · 12 faces
  • component82 8 pts · 12 faces
  • component83 8 pts · 12 faces
  • component84 8 pts · 12 faces
  • component85 8 pts · 12 faces
  • component86 8 pts · 12 faces
  • component87 8 pts · 12 faces
  • component88 8 pts · 12 faces
  • component89 8 pts · 12 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Shed_Open_Big_end
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Shed_Open_Big_end 0

No Sections in model.cfg.

Materials 3
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
  • dz\structures\industrial\sheds\data\metal_shed_multi1_lod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\sheds\shed_open_big_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Sheds\Shed_Open_Big_end.p3d — use the copy button in the page header to paste it elsewhere.