Overview
LODs
2
Vertices
25,522
Faces
10,327
Textures
1
Materials
2
Size (X × Y × Z)
26.961 × 23.877 × 38.262 m

ODOL v56 · 508,866 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
26.961 m
size_y
23.877 m
size_z
38.262 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
24.704837799
geometrysphere
7.701037884
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
499.999267578
massreciprocal
0.002000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-13.480737686, -11.938655853, -19.130870819
bboxmaxposition
13.480737686, 11.938655853, 19.130870819
bboxminvisual
-13.480737686, -11.938655853, -19.130870819
bboxmaxvisual
13.480737686, 11.938655853, 19.130870819

Centers

boundingcenter
-6.29596138, 12.042345047, 11.886095047
geometrycenter
10.778390884, -10.059164047, 2.565359831
centerofmass
10.611338615, -10.095874786, 0.860973001
aimingcenter
10.778390884, -10.059164047, 2.565359831

ByteIndices

geometry
1
geometryfire
1
geometryview
1
Level of Detail 2
1.000 25,404 verts 10,151 faces 1 tex 1 sel
Resolution
1
Vertices
25,404
Faces
10,151
Height
23.8773

Named selections (1)

  • doors17 102 pts · 56 faces

Textures

  • dz\structures\furniture\various\data\debris_small_house_co.paa

Materials

  • dz\structures\military\airfield\data\atcbig_clutter.rvmat
  • dz\structures\military\airfield\data\atcbig_multi_6.rvmat

Named properties (3)

Name Value
class house
map building
damage no
Geometry 118 verts 176 faces 0 tex 15 sel
Resolution
9999999827968
Vertices
118
Faces
176
Height
2.1655

Named selections (15)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 6 pts · 8 faces
model.cfg
class CfgModels
{
	class proxy_ATCBig_details1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · proxy_ATCBig_details1 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\various\data\debris_small_house_co.paa
Materials 2
  • dz\structures\military\airfield\data\atcbig_clutter.rvmat
  • dz\structures\military\airfield\data\atcbig_multi_6.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\airfield\proxy\proxy_atcbig_details1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\airfield\Proxy\proxy_ATCBig_details1.p3d — use the copy button in the page header to paste it elsewhere.