Overview
Turntable preview of HBarrier_1m.p3d
Experimental preview — Resolution1.000 · 2,624 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
5,308
Faces
5,224
Textures
2
Materials
4
Size (X × Y × Z)
2.279 × 1.738 × 2.538 m

ODOL v56 · 178,325 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
2.279 m
size_y
1.738 m
size_z
2.538 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.744653106
geometrysphere
1.777176499
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
380.000244141
massreciprocal
0.002631577
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.139430165, -0.86896652, -1.269060135
bboxmaxposition
1.139430165, 0.868966579, 1.269060135
bboxminvisual
-1.139430165, -0.86896652, -1.269060135
bboxmaxvisual
1.139430165, 0.868966579, 1.269060135

Centers

boundingcenter
0, 0.607593536, 0.028629959
geometrycenter
0.000684977, -0.056109816, 0.016055107
centerofmass
-0.003065106, -0.096915431, -0.013511174
aimingcenter
0.000684977, -0.056109816, 0.016055107

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 2,624 verts 2,525 faces 2 tex
Resolution
1
Vertices
2,624
Faces
2,525
Height
1.7379

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\hbarrier1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,567 verts 1,219 faces 2 tex
Resolution
2
Vertices
1,567
Faces
1,219
Height
1.6929

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\hbarrier1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 297 verts 357 faces 1 tex
Resolution
3
Vertices
297
Faces
357
Height
1.6929

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa

Materials

  • dz\structures\military\improvised\data\hbarrier1.rvmat
4.000 130 verts 151 faces 1 tex
Resolution
4
Vertices
130
Faces
151
Height
1.6929

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa

Materials

  • dz\structures\military\improvised\data\hbarrier1.rvmat
5.000 68 verts 66 faces 1 tex
Resolution
5
Vertices
68
Faces
66
Height
1.6715

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 26 verts 44 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
26
Faces
44
Height
1.6232

Named selections (2)

  • component00 8 pts · 12 faces
  • component01 18 pts · 32 faces

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (1)

Name Value
damage no
View Geometry 26 verts 44 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
26
Faces
44
Height
1.6232

Named selections (2)

  • component00 8 pts · 12 faces
  • component01 18 pts · 32 faces

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (2)

Name Value
damage no
map fence
Fire Geometry 570 verts 818 faces 0 tex 79 sel
Resolution
6.9999999760466E+15
Vertices
570
Faces
818
Height
1.6370

Named selections (79)

  • component01 7 pts · 10 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 4 pts · 4 faces
  • component08 4 pts · 4 faces
  • component09 7 pts · 10 faces
  • component10 4 pts · 4 faces
  • component11 9 pts · 14 faces
  • component12 9 pts · 14 faces
  • component13 7 pts · 10 faces
  • component14 5 pts · 6 faces
  • component15 7 pts · 10 faces
  • component16 5 pts · 6 faces
  • component17 8 pts · 12 faces
  • component18 9 pts · 14 faces
  • component19 8 pts · 12 faces
  • component20 6 pts · 8 faces
  • component21 5 pts · 6 faces
  • component22 5 pts · 6 faces
  • component23 8 pts · 12 faces
  • component24 9 pts · 14 faces
  • component25 8 pts · 12 faces
  • component26 4 pts · 4 faces
  • component27 4 pts · 4 faces
  • component28 4 pts · 4 faces
  • component29 7 pts · 10 faces
  • component30 7 pts · 10 faces
  • component31 7 pts · 10 faces
  • component32 6 pts · 8 faces
  • component33 6 pts · 8 faces
  • component34 9 pts · 14 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 4 pts · 4 faces
  • component54 4 pts · 4 faces
  • component55 8 pts · 12 faces
  • component56 6 pts · 8 faces
  • component57 7 pts · 10 faces
  • component58 5 pts · 6 faces
  • component59 6 pts · 8 faces
  • component60 6 pts · 8 faces
  • component61 9 pts · 14 faces
  • component62 8 pts · 12 faces
  • component63 9 pts · 14 faces
  • component64 6 pts · 8 faces
  • component65 6 pts · 8 faces
  • component66 8 pts · 12 faces
  • component67 5 pts · 6 faces
  • component68 5 pts · 6 faces
  • component69 9 pts · 14 faces
  • component70 12 pts · 20 faces
  • component71 6 pts · 8 faces
  • component72 6 pts · 8 faces
  • component73 9 pts · 14 faces
  • component74 9 pts · 14 faces
  • component75 9 pts · 14 faces
  • component76 9 pts · 14 faces
  • component77 10 pts · 16 faces
  • component78 9 pts · 14 faces
  • component79 8 pts · 6 faces

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class HBarrier_1m
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HBarrier_1m 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\improvised\data\barrier1_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\military\improvised\data\hbarrier1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\hbarrier_1m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\HBarrier_1m.p3d — use the copy button in the page header to paste it elsewhere.