Overview
Turntable preview of Mil_GuardShed.p3d
Experimental preview — Resolution1.000 · 880 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
1,982
Faces
1,092
Textures
2
Materials
3
Size (X × Y × Z)
2.863 × 4.032 × 2.063 m

ODOL v56 · 42,397 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
2.863 m
size_y
4.032 m
size_z
2.063 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.67028451
geometrysphere
2.677482367
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-1.43159008, -2.016184568, -1.031430006
bboxmaxposition
1.43159008, 2.016184568, 1.031430006
bboxminvisual
-1.43159008, -2.016184568, -1.031430006
bboxmaxvisual
1.43159008, 2.016184568, 1.031430006

Centers

boundingcenter
0, 0.687194407, 0.004559994
geometrycenter
0, 0, -0.004559994
centerofmass
0.004474929, -0.07679671, -0.118752994
aimingcenter
0, 0, -0.004559994

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
4
roadway
6
Level of Detail 8
1.000 880 verts 456 faces 1 tex
Resolution
1
Vertices
880
Faces
456
Height
4.0151

Textures

  • dz\structures\military\improvised\data\watchtowersmall_co.paa

Materials

  • dz\structures\military\improvised\data\watchtowersmall.rvmat
2.000 444 verts 218 faces 1 tex
Resolution
2
Vertices
444
Faces
218
Height
4.0152

Textures

  • dz\structures\military\improvised\data\watchtowersmall_co.paa

Materials

  • dz\structures\military\improvised\data\watchtowersmall.rvmat
3.000 232 verts 116 faces 1 tex
Resolution
3
Vertices
232
Faces
116
Height
4.0143

Textures

  • dz\structures\military\improvised\data\watchtowersmall_co.paa

Materials

  • dz\structures\military\improvised\data\watchtowersmall.rvmat
4.000 112 verts 56 faces 1 tex
Resolution
4
Vertices
112
Faces
56
Height
2.9274

Textures

  • dz\structures\military\improvised\data\watchtowersmall_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 64 verts 54 faces 0 tex 8 sel
Resolution
9999999827968
Vertices
64
Faces
54
Height
4.0324

Named selections (8)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 12 faces

Named properties (2)

Name Value
damage no
class house
Memory 14 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
14
Faces
0
Height
0.8477

Named selections (2)

Roadway 4 verts 2 faces 1 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
Height
0.1303

Named selections (1)

  • component08 4 pts · 2 faces

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa

Named properties (3)

Name Value
map house
damage no
class house
Fire Geometry 232 verts 190 faces 0 tex 21 sel
Resolution
6.9999999760466E+15
Vertices
232
Faces
190
Height
4.0150

Named selections (21)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 16 pts · 14 faces
  • component05 16 pts · 14 faces
  • component06 16 pts · 14 faces
  • component07 16 pts · 14 faces
  • component08 16 pts · 14 faces
  • component09 16 pts · 14 faces
  • component10 16 pts · 14 faces
  • component11 16 pts · 14 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Mil_GuardShed
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mil_GuardShed 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\improvised\data\watchtowersmall_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\military\improvised\data\watchtowersmall.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\mil_guardshed.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Mil_GuardShed.p3d — use the copy button in the page header to paste it elsewhere.