Overview
LODs
5
Vertices
3,167
Faces
3,404
Textures
1
Materials
3
Size (X × Y × Z)
0.573 × 1.005 × 0.596 m

ODOL v56 · 105,514 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.573 m
size_y
1.005 m
size_z
0.596 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.639745235
geometrysphere
0.640768409
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
29.999998093
massreciprocal
0.033333335
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.286400497, -0.502657294, -0.298191011
bboxmaxposition
0.286400497, 0.502657294, 0.298191011
bboxminvisual
-0.286400497, -0.502657294, -0.298191011
bboxmaxvisual
0.286400497, 0.502657294, 0.298191011

Centers

boundingcenter
-0.000901505, 0.495648801, 0.000758007
geometrycenter
0.000256985, 0.001836121, -0.000630498
centerofmass
0.000256987, 0.021426538, 0.021983743
aimingcenter
0.000256985, 0.001836121, -0.000630498

ByteIndices

geometry
3
geometryfire
4
geometryview
3
Level of Detail 5
1.000 1,258 verts 1,424 faces 1 tex
Resolution
1
Vertices
1,258
Faces
1,424
Height
0.9994

Textures

  • dz\structures\residential\misc\data\tablechair_co.paa

Materials

  • dz\structures\residential\misc\data\tablechair.rvmat
2.000 759 verts 718 faces 1 tex
Resolution
2
Vertices
759
Faces
718
Height
0.9946

Textures

  • dz\structures\residential\misc\data\tablechair_co.paa

Materials

  • dz\structures\residential\misc\data\tablechair.rvmat
3.000 525 verts 288 faces 1 tex
Resolution
3
Vertices
525
Faces
288
Height
0.9942

Textures

  • dz\structures\residential\misc\data\tablechair_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 17 verts 26 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
17
Faces
26
Height
0.9950

Named selections (2)

  • component01 9 pts · 14 faces
  • component02 8 pts · 12 faces

Named properties (1)

Name Value
damage no
Fire Geometry 608 verts 948 faces 0 tex 67 sel
Resolution
6.9999999760466E+15
Vertices
608
Faces
948
Height
1.0053

Named selections (67)

  • component01 12 pts · 20 faces
  • component02 12 pts · 20 faces
  • component03 10 pts · 16 faces
  • component04 10 pts · 16 faces
  • component05 11 pts · 18 faces
  • component06 11 pts · 18 faces
  • component07 10 pts · 16 faces
  • component08 10 pts · 16 faces
  • component09 13 pts · 22 faces
  • component10 12 pts · 20 faces
  • component11 11 pts · 18 faces
  • component12 17 pts · 30 faces
  • component13 18 pts · 32 faces
  • component14 11 pts · 18 faces
  • component15 16 pts · 28 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 12 pts · 20 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 12 pts · 20 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 8 pts · 12 faces
  • component67 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class tent_chair
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tent_chair 0

No Sections in model.cfg.

Textures 1
  • dz\structures\residential\misc\data\tablechair_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\residential\misc\data\tablechair.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\proxy\tent_chair.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Proxy\tent_chair.p3d — use the copy button in the page header to paste it elsewhere.