Overview
LODs
6
Vertices
4,072
Faces
3,508
Textures
2
Materials
3
Size (X × Y × Z)
0.791 × 0.730 × 0.989 m

ODOL v56 · 89,898 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.791 m
size_y
0.730 m
size_z
0.989 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.730944276
geometrysphere
0.730944276
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
87.5
massreciprocal
0.011428571
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.39537403, -0.36510554, -0.494628012
bboxmaxposition
0.39537403, 0.36510554, 0.494628012
bboxminvisual
-0.39537403, -0.36510554, -0.494628012
bboxmaxvisual
0.39537403, 0.36510554, 0.494628012

Centers

boundingcenter
-0.00000003, 0.36510554, 0
geometrycenter
-0.000000015, 0, -0.000000015
centerofmass
0.02585241, 0.182649821, -0.000000004
aimingcenter
-0.000000015, 0, -0.000000015

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 1,823 verts 1,396 faces 1 tex
Resolution
1
Vertices
1,823
Faces
1,396
Height
0.7302

Textures

  • dz\structures\military\misc\data\gunrack1_co.paa

Materials

  • dz\structures\military\misc\data\gunrack1.rvmat
2.000 1,071 verts 752 faces 1 tex
Resolution
2
Vertices
1,071
Faces
752
Height
0.7302

Textures

  • dz\structures\military\misc\data\gunrack1_co.paa

Materials

  • dz\structures\military\misc\data\gunrack1.rvmat
3.000 272 verts 152 faces 1 tex
Resolution
3
Vertices
272
Faces
152
Height
0.7302

Textures

  • dz\structures\military\misc\data\gunrack_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 112 verts 88 faces 0 tex 12 sel
Resolution
9999999827968
Vertices
112
Faces
88
Height
0.7302

Named selections (12)

  • component01 12 pts · 10 faces
  • component02 8 pts · 6 faces
  • component03 16 pts · 14 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 12 pts · 10 faces
  • component12 8 pts · 6 faces
View Geometry 112 verts 88 faces 0 tex 12 sel
Resolution
6.0000000561644E+15
Vertices
112
Faces
88
Height
0.7302

Named selections (12)

  • component01 12 pts · 10 faces
  • component02 8 pts · 6 faces
  • component03 16 pts · 14 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 12 pts · 10 faces
  • component12 8 pts · 6 faces
Fire Geometry 682 verts 1,032 faces 0 tex 83 sel
Resolution
6.9999999760466E+15
Vertices
682
Faces
1,032
Height
0.7302

Named selections (83)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 8 pts · 12 faces
  • component44 8 pts · 12 faces
  • component45 8 pts · 12 faces
  • component46 8 pts · 12 faces
  • component47 8 pts · 12 faces
  • component48 8 pts · 12 faces
  • component49 8 pts · 12 faces
  • component50 8 pts · 12 faces
  • component51 8 pts · 12 faces
  • component52 8 pts · 12 faces
  • component53 8 pts · 12 faces
  • component54 8 pts · 12 faces
  • component55 8 pts · 12 faces
  • component56 8 pts · 12 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 8 pts · 12 faces
  • component67 12 pts · 20 faces
  • component68 12 pts · 20 faces
  • component69 16 pts · 28 faces
  • component70 8 pts · 12 faces
  • component71 8 pts · 12 faces
  • component72 8 pts · 12 faces
  • component73 8 pts · 12 faces
  • component74 8 pts · 12 faces
  • component75 8 pts · 12 faces
  • component76 8 pts · 12 faces
  • component77 8 pts · 12 faces
  • component78 8 pts · 12 faces
  • component79 8 pts · 12 faces
  • component80 10 pts · 16 faces
  • component81 8 pts · 12 faces
  • component82 8 pts · 12 faces
  • component83 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class tent_gunrack
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tent_gunrack 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\misc\data\gunrack1_co.paa
  • dz\structures\military\misc\data\gunrack_mlod_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\military\misc\data\gunrack1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\proxy\tent_gunrack.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Proxy\tent_gunrack.p3d — use the copy button in the page header to paste it elsewhere.