Overview
LODs
7
Vertices
2,611
Faces
2,407
Textures
2
Materials
4
Size (X × Y × Z)
2.022 × 0.826 × 0.822 m

ODOL v56 · 66,362 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
2.022 m
size_y
0.826 m
size_z
0.822 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.15015614
geometrysphere
1.164661884
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.010990024, -0.412938654, -0.411191016
bboxmaxposition
1.010990024, 0.412938625, 0.411191016
bboxminvisual
-1.010990024, -0.412938654, -0.411191016
bboxmaxvisual
1.010990024, 0.412938625, 0.411191016

Centers

boundingcenter
0, 0.400178045, 0.000197023
geometrycenter
0, 0.006418839, 0
centerofmass
0.00112484, 0.140134096, -0.000047364
aimingcenter
0, 0.006418839, 0

ByteIndices

geometry
3
geometryfire
6
geometryview
5
roadway
4
Level of Detail 7
1.000 1,120 verts 816 faces 1 tex
Resolution
1
Vertices
1,120
Faces
816
Height
0.8130

Textures

  • dz\structures\residential\misc\data\tablechair_co.paa

Materials

  • dz\structures\residential\misc\data\tablechair.rvmat
2.000 535 verts 404 faces 1 tex
Resolution
2
Vertices
535
Faces
404
Height
0.8130

Textures

  • dz\structures\residential\misc\data\tablechair_co.paa

Materials

  • dz\structures\residential\misc\data\tablechair.rvmat
3.000 259 verts 148 faces 1 tex
Resolution
3
Vertices
259
Faces
148
Height
0.8130

Textures

  • dz\structures\residential\misc\data\tablechair_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 40 verts 32 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
40
Faces
32
Height
0.8130

Named selections (4)

  • component01 16 pts · 14 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces

Named properties (1)

Name Value
damage no
Roadway 8 verts 3 faces 1 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
8
Faces
3

Named selections (1)

  • component01 8 pts · 3 faces

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 16 verts 14 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
14
Height
0.1197

Named selections (1)

  • component01 16 pts · 14 faces
Fire Geometry 633 verts 990 faces 0 tex 69 sel
Resolution
6.9999999760466E+15
Vertices
633
Faces
990
Height
0.8130

Named selections (69)

  • component01 12 pts · 20 faces
  • component02 32 pts · 60 faces
  • component03 8 pts · 12 faces
  • component04 9 pts · 14 faces
  • component05 10 pts · 16 faces
  • component06 12 pts · 20 faces
  • component07 12 pts · 20 faces
  • component08 8 pts · 12 faces
  • component09 12 pts · 20 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 10 pts · 16 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 10 pts · 16 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 10 pts · 16 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 10 pts · 16 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 10 pts · 16 faces
  • component44 10 pts · 16 faces
  • component45 10 pts · 16 faces
  • component46 12 pts · 20 faces
  • component47 8 pts · 12 faces
  • component48 12 pts · 20 faces
  • component49 8 pts · 12 faces
  • component50 12 pts · 20 faces
  • component51 8 pts · 12 faces
  • component52 12 pts · 20 faces
  • component53 8 pts · 12 faces
  • component54 12 pts · 20 faces
  • component55 8 pts · 12 faces
  • component56 12 pts · 20 faces
  • component57 8 pts · 12 faces
  • component58 8 pts · 12 faces
  • component59 8 pts · 12 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 8 pts · 12 faces
  • component67 8 pts · 12 faces
  • component68 8 pts · 12 faces
  • component69 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class tent_table
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tent_table 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\misc\data\tablechair_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\structures\residential\misc\data\tablechair.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\proxy\tent_table.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Proxy\tent_table.p3d — use the copy button in the page header to paste it elsewhere.